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Topics - basementbiker

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1
General Discussion / Hello
« on: 2008-08-19, 10:11:21 PM »
 :blindfold:
Whats up everyone!
Id like to say gratz on the new version Ben, and I finaly put together a new PC.
Ive been working on my idea fror an MMORPG for a long time, and Id like to do it SGDK style.
Its evolved alot from a simple ultima style RPG to an idea that will focus more on PVP.
I just started to work with version 2 and have been making slow progress.
So far Ive been woking with the tile and map editors, and Im stuck in working out plans.
Ive made some simple flipflop animation in the tileset and asigned a timer but cant agtivate it on the map yet.
Ill be messing with tutorials, and whatever I can find to read for version 2.
Remember PRBMX? , was so easy to make on version 1, and my freinds all loved it.
An MMORPG is going to be alot more work, but now Ive got a sense of what I want to accomplish at least.
 :scared:

2
Script / editing trans layer
« on: 2006-10-11, 02:54:33 PM »
I need to edit a transparent layer from script.
I can see it might be possible with oMap.ShiftLayer.
But I cant seem to get it right , and Im not sure if any of the
map edit methods work on layers above playersprite.
I made tiles the size of the viewable area , and made a layer above all other layers with a zero scroll rate.
If I can shift this top layer 256 pixels left or right I can make it appear as if there was day and night sequences. :)
 

3
Script / glich with Sub Display_KeyDown
« on: 2006-09-28, 10:33:36 PM »
This always seemd like such a simple piece of script , but now it seems to be causeing a glich.
It is not an error , the game functions properly untill either keypress function is activated , It somehow activates another function.
 

Code: [Select]
Sub Display_Keydown(KeyCode, Shift)
   With ProjectObj.GamePlayer   
   If keycode = 83 Then
   .ActivateFunction .rMap.Specials("selecta")
   Elseif keycode = 68 Then
   .ActivateFunction .rMap.Specials("selectb")
   End If
   End With
End Sub
The code 83 = s and 68 = d , what could cause this code to trigger another function , and how can i fix / prevent it? ???

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