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Topics - Gohst

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Game Development Artistry / Request: Loads of graphics needed
« on: 2008-03-05, 04:35:23 PM »
For my project, I will need lots of graphics. They will need to be indoor graphics of the 2D variety. Each "floor" of the house is 128 pixels high and 2080 pixels wide (the tiles are individually 32x32). The feel I am going for is an apartment complex, or a Victorian style mansion. There are 68 floors in the house, one entranceway, one "closed" floor and three basement floors. The basement floors are slightly wider. Between each floor is a 32 pixel high barrier which serves as both the ceiling for one floor and the actual floor for the other. There is also the top of the buildings roof which is visable and the outside, night sky. In addition to this, there are a few (but not many) ground level tiles for outside, like concrete steps.

If you can help by contributing one floor or level, or even just a section of one, or if would like to know more about the project please, please drop me a line. This will need to be urgent as the project has a strict deadline. If you know anyone that can help, please contact me.

Projects / 2-Player Pong
« on: 2008-03-04, 02:14:43 AM »
This was years ago, but since I've just gotten back on the wagon, so to speak, I thought I'd mention it...

For a laugh, and a bit of a challenge, I thought I'd make a two player game. I settled on Pong, because it was simple enough. The left paddle was controlled with two of the letter keys and the right paddle was up and down. One character was a player, but the other was a sprite. By pressing the correct key, it "moved" up, or down.

The "border" of the game was a sprite. Because I couldn't simply make a tile to bounce a sprite off, it had to be this way. For some reason I did it a certain way that each horizontal line at the top and bottom of the screen had to be three sprites, two of equal length and one extra. The ball, when it hit invisible sprites on the left and right of screen would add a score to the correct side. Then it would start from on one of three paths and it had 100% inertia, so it kept going.

Unfortunately, the game was very dull. It didn't move fast and every time you hit it, or it hit something, it bounced at exactly 45-degrees. The reason I didn't post it was because if it hit one of the three wall sections (either on top or bottom) it would shift that section of line out of whack. I never posted it, because I couldn't fix it and didn't want to post an unfinished example, no matter how ambitious two-player was.

I am pretty sure the project has been lost to the ages now.

Help, Errors, FAQ / Tutorial
« on: 2008-03-03, 05:40:47 PM »
Hello everyone.

Just started re-using SGDK (very impressed with BenMarty for the latest version) and have been having trouble getting back in "the groove". I tried to find an included tutorial similar to the SGDK1 tut, but couldn't. I found this, however and have been going at it, but step "10, d, i" states:

Select "Do" from the first dropdown and "CalculateRotatedState" from the second dropdown.

But there doesn't seem to actually be a CalculatedRotateState available.

It isn't that big of a deal, since my project will use left-right states only, but I thought I'd ought to bring this up for future users who might get stuck there.

Off-Topic / Some code
« on: 2005-09-12, 11:18:24 PM »

Wondering if you could code a program that looks like this:
so you type one number in one side and one number in the other side then click the button and it picks a random number between them.

Can you compile it to an .exe? My version of VB killed itself the other day and besides I never used it anyway so I uninstalled it.

Script / Visual basic code, simple (non SGDK related)
« on: 2005-04-16, 07:24:26 PM »
OK, so I've been messing around with morse code recently and I thought it would be easier to have a thing where you type in a word and it comes out as morse code. So it would check the letter, then place it in another form with its corresponing dots and dashes..

SGDK would be checked and S = ... G = --. D = -.. K = -.-

SGDK = ... --. -.. -.-

It would remove punctuation ( a full stop would add confusion ) and upper and lower case don't matter. And it would decode back again so you can give it to a friend and pass messages.

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