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Projects / New project
« on: 2009-11-18, 04:17:50 PM »
Okay, so work has eased off enough for me to consider writing some code and graphics for fun.
I'm thinking of remaking a game idea I had long ago, based on my memories of a 2d CGA graphics biplane game from the late 80's. I did a half-assed version but got bored and started working on an embedded linux project.
My questions are
1) should I do it in SGDK2 or SGDK1
I'm familiar with one, but suck at VB, I'm good a C# but have to learn 2 so the learning curve may be an issue.
2) Should I concern myself with footprint? Memory is cheap now. Should I avoid making an 8mb png file for the sky? Avoid a 12480x100 pixel terrain file? Tiles are nice for memory savings, but can be very bland.
3) If I did make large single terrain files how would I import them? Collision detection would be iffy as well, no?
I hope to start a project that I can finish in a few months, as I tend to get distracted by new techniques at work and go a bit obsessive about them.
I'm thinking of remaking a game idea I had long ago, based on my memories of a 2d CGA graphics biplane game from the late 80's. I did a half-assed version but got bored and started working on an embedded linux project.
My questions are
1) should I do it in SGDK2 or SGDK1
I'm familiar with one, but suck at VB, I'm good a C# but have to learn 2 so the learning curve may be an issue.
2) Should I concern myself with footprint? Memory is cheap now. Should I avoid making an 8mb png file for the sky? Avoid a 12480x100 pixel terrain file? Tiles are nice for memory savings, but can be very bland.
3) If I did make large single terrain files how would I import them? Collision detection would be iffy as well, no?
I hope to start a project that I can finish in a few months, as I tend to get distracted by new techniques at work and go a bit obsessive about them.