Even though I just followed directions, I just finished up the tutorial and was very impressed with myself. I have downloaded everything I could fit through my dial-up connection and am ready to learn a lot. I am going to attempt to attach my tutorial game on the forum. (I write everything in Windows Notepad before I start up my phone line.) I am not much into the writing code stuff, so if I want to do something different it takes me a while to make some sense out of everything. I wanted to know if I was moving my player in the most efficient way. I didn't want my player to have a floating feel so instead of having my "Inertia" rule I set it to LimitVelocity and to '0'. At first he moved quite the slow, so I hiked up my Polar acceleration quite a bit. It is doing what I wanted to acomplish, so I am fine with it, but I am sure there is a better way. After all I am just trying to make water out of mud. I'm happy with muddy water.
Also, Could anyone tell me how to get "bad guys" running around in there? I am trying to get my player to shoot too. I have been looking at that cannon template. I am trying to take all this in at once and my brain refuses to sponge the info. I am sure if I keep going through the tutorial I will eventually understand the processes, but I am so eager to see all the options I have.
I downloaded the first version and I have to say that it looks much more user friendly for the non coding people set to venture these waters. I hope version 2 will get to that point.
Is there any advice on how to learn everything? I was hoping to be able to see the methods that go on version one to help me code it on version 2, but I couldn't figure out how to look at the rule.
My attachment was too big. Other options?