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Topics - TheLaw

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Off-Topic / Now this is WILD!!! Get a free virutual computer...
« on: 2009-11-14, 07:22:06 AM »
Wow, I found a doozy of a website yesterday! Its a free virtual computer (actually an operating system) that you can login to from any browser (mobile too) on any computer anywhere in the world! It actually is an operating system (or works hard to pretend!), complete with some games and apps for media and productivity and other. It also has it's own built in browser! It's weird thinking about browsing with a browser in a browser, but the idea is portability. All your settings in the os and the browser are saved to your storage. So the desktop and the browsers cookies and settings will all be available to you from any computer. This way you can have your own personal desktop just the way you like it and a web browser that already knows you (saved passwords, etc) Plus you get 15GB of storage to store your stuff on. Add in a built in email (which allows you to forward your other email accounts easily), built in buddies and IM's, sync and sharing with your buddies, and more - I'm in!

Since they have a "refer a friend" program in play, if you sign-up I'd appreciate using me as "refered by". This will give me another 5GB of storage! It'll ask you once you confirm your email and you get to the account options screen. Just paste in ghostlaw  (right in the edit window that has @G.ho.st after it)

Check it out and watch that little video they have. It's called Ghost: http://g.ho.st/

I'd also strongly suggest having a look at this video: http://www.youtube.com/watch?v=inbCIil2fog .It shows the CEO of Ghost who seems to be a smart cookie!

Happy Cloud Computing!  :)

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Off-Topic / Make free easy cool flash based web sites...
« on: 2009-11-13, 09:53:55 AM »
I've struggled many-a-time hacking up a website with pure html code and a few wysiwyg editors. But Wix.com is the answer to nearly all my prayers! With Wix you can make a cool animated, flashy website by draging and dropping -for free (*of course it's a little limited and they'll gladly take your money for a pro account...!)

I found the diff with Wix is that it gives you a lot of pretty flash tools - so you can easily make something lively and cool in no time.
...Mind you I'm not a web guy so if this is stale old news and there's something better I'd kinda like to know.

Five gold stars from me! Check it out:
http://www.wix.com/

Edit: Be sure to visit: http://www.wix.com/sample/website  to check out some of the examples of what you can make...

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Off-Topic / Make your game music right in your browser
« on: 2009-11-11, 04:09:36 AM »
Hey, if you'd like to have a crack at making your own game music, try Myna:
http://aviary.com/tools/myna

I haven't played with it much, but it looks great. Hope you find it useful...

(be sure to watch the video on that page. It gives you a quick idea of what it's capable of. Then check some of the examples  http://aviary.com/popular?t=myna )


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Off-Topic / Online backup from M$
« on: 2009-09-18, 02:33:46 PM »
Hey,
I was searching around today for a place to store some of my video tutorials. I came across LiveMesh from M$:

https://www.mesh.com/welcome/default.aspx

They give ya 5 gigs for free and all you need is your hotmail/live id. Turns out it's not what I'm looking for since I already use DropBox for online backup, but it's pretty neat (currently in beta).
Since it's pretty quiet around here I thought it'd post about it. Anyone else have a good online backup?


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Off-Topic / A pretty neat way to check a file for viruses
« on: 2009-09-11, 01:21:03 PM »
I just come across a pretty good find I thought I could share:

http://www.virustotal.com/

It's an online scanner that allows you to upload a single file at a time. I thought it was neat 'cause they run just about every major virus/spyware scanner available over your file for you. I'm still a little uneasy about the whole uploading online thing, but their licenses agreement made me feel a little more comfortable. The results could confuse the heck out of you since there's like a dozen scanners and they will have their own results, but it's something cool to try if you find a suspect file that you want to scan throughly.

Have a look under their Statistics tab too: http://www.virustotal.com/estadisticas.html  -Some neat stuff up in there...

LOL, just for kicks I sent SGDKIDE.exe, and she come back clean! So we're all safe! ;D (not that I ever suspected it as a virus, it was just for my amusement!, and to see if any scanners would give a false positive.)

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Off-Topic / SGDK-XNA ...Cool or not cool...?
« on: 2009-09-10, 11:16:35 AM »
Hey, gang:
   I confess, I have a lot of time on my hands these days! I've picked up a second project (well kinda at this point anyway). I'd love to write it with SGDK, except this one might look better on an XBOX 360. And as you may or may not know, I've been on other areas of the forums wishing for a 'tile-less' editor and in game GUI.
   So I've been wondering about writing a version of SGDK for XNA, with the changes above added, plus any other suggestions. For those who have no knowledge of XNA, briefly, you can write games with it for windows for free, and pay I think about 100 (?) bucks to build 360 games. Here's the site: http://creators.xna.com/en-US/. There's a video of a tileless type editor in action here : http://www.youtube.com/watch?v=FiUdJYFEfIs&eurl=http://www.gleed2d.de/&feature=player_embedded. Also, here's a look at the type of in game GUI I'd like to include: http://www.tomshane.cz/neoforce/Features/tabid/55/Default.aspx.

To be clear, my intent is not to distract from the existing SGDK and all of bluemonk's hard work. I'd like to build it as another optional in-house tool for us all to use - made by us for us kinda thing. Also, at this point it's just an idea I thought I'd post to see if anyone is interested at all.

If I were to do it I'd love to get any and all help either hands on in support and suggestions.

So, 'SGDK-X', let me know if it sounds cool or not.
Thanks,
Lawrence


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General Discussion / SGDK2 - Working wiith a team
« on: 2009-07-02, 02:00:37 PM »
Hey, I've a question. If I had a team of guys building a game with this, how would we do it? There's no way to load import/load maps into a project.

Cause I want other team members to frame in the maps and set objects, then I'd like to go in and be the one to make them come alive.

Sorry if I've missed something obvious here, I'm trying to get us up and running with something rather quickly, and I'm looking at a few API's/Kits/Engines. - so I haven't looked deep into it. If I could get this figured out I'd probably use SGDK2.

Also, just quickly, for me if you will, how customizeable is this kit?. Pretty easy to add your own AI for enemies and such thru script? We have a pretty elaborate battle system planned.

Thanks, and sorry to be kinda needy and pushy. I've had a rough day of failure with another kit I was settled on. Now I'm behind and have to find something good get back working fast!

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General Discussion / Things that make me go HUMMMH
« on: 2008-11-21, 05:58:18 PM »
Here goes another one of my dumb questions. When I saw this kit was done in c# I was excited. At that point I assumed the system requirements would call for visual c# 2008. Then I saw you only needed .NET 1.1 (or something). Then I was less happy 'cause I figured the code would be interpreted. Then I was happy again when I found out it's really being compiled to machine code. Then I got confused, 'cause I had no idea that the .NET framework had a c# compiler in it. Then I found out that behind the scenes the kit is spitting out more source files from our plans, and making a visual c# project file that can be loaded into c# express. So finally my question: Since I know nothing about .NET, is visual c# a better compiler? Would it produce better .EXE's? I know it's a great editor with debugging, but I'm curious about the compiler. NOTE also I'm new to c#. I'm a c++ guy.

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Help, Errors, FAQ / Correct me if I'm wrong...
« on: 2008-11-19, 03:55:13 PM »
I'm on day 3 with the kit, and I'm loving what I see. But I've fighting the plan/rule maker dialog every step of the way. I feel an urge to break into pure c# code. I have been under the assumption the the rule dialog box has been writting the c# code for me behind the scenes, but I can't seem to locate it. I feel I'll never be at peace with this kit until I figure out how it works under the hood. Perhaps a debugger would allow me to step thru and see what's happening. Can I grab a free JIT debugger somewhere, or will I have to install C# 2008 express.

So 1) Where's my plan code going and? 2) What's the best way to debug this puppy?

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Help, Errors, FAQ / Just one concern.
« on: 2008-11-18, 03:19:33 AM »
Here's a newbie question for ya. I'm considering making a RPG style game with SGDK 2 but I'll need a pretty strong in game GUI for all my inventory menus and such. I've been poking around a bit and I can't seem to find a premade one. I googled "SGDK GUI" and found a result mentioning xWidgets and SGDK, but I don't see anything I want at that site. I'd consider writing my own, but I see SGDK is in another beta now and is being converted to opengl - so now is probably not the best time for that.  So, I thought I'd ask to see if there is a GUI out there that I haven't found, or is there a GUI system planned in the not too distant future? Also, just to get me going for now, is there a reasonably easy way to use windows native GUI controls?

So long and thanks for all the fish! (Sorry I just watched that move it's stuck in my head now)
Lawrence

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