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General Discussion / functionality of sgdk2
« on: 2007-01-29, 07:19:56 PM »
Hey, i actually had a few questions as to what's in-store in terms of features for sgdk2.
the biggest question on my mind is this, will there be a way to make the player "hug" the ground (slopes) without having to pump up the gravity? like one of the most annoying things (for me, at least) in sgdk1 was that when u were walking down hill, u really couldn't jump, u had to stop walking before you could do so. i was hoping there would be some support for this in 2.0
another, albeit less important, question is, in sgdk you could make falling platforms, but if i remember right, it was tedious, and you had to setup the paths for each individual tile that would fall. will there be an easier way to do this and similarly repetitive things?
the biggest question on my mind is this, will there be a way to make the player "hug" the ground (slopes) without having to pump up the gravity? like one of the most annoying things (for me, at least) in sgdk1 was that when u were walking down hill, u really couldn't jump, u had to stop walking before you could do so. i was hoping there would be some support for this in 2.0
another, albeit less important, question is, in sgdk you could make falling platforms, but if i remember right, it was tedious, and you had to setup the paths for each individual tile that would fall. will there be an easier way to do this and similarly repetitive things?