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Topics - madwagon

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1
Help, Errors, FAQ / why dose version 2 reqire net frame work?
« on: 2007-09-01, 11:30:43 PM »
why dose version 2 reqire net frame work?

2
Help/FAQ / 123 sprite function
« on: 2007-08-31, 09:27:55 PM »
I have been working on a 123 effect on a sprite ,,
first kick changes sprite to a cracked sprite (done damage effect) then kicking the new cracked sprite will change it to a fireball and vanish... everything works up to the cracked sprite, but afterwards the cracked sprite seems immune to any other script....
my file is hosted on http://www.mediafire.com/?1x0rxhmocqx  They virus check there stuff name of file is full metal alchemist,,,
Anyone willing to look and help with this ? new full metal is the shortcut icon may not appear in download, i didnt clean up sprites yet trying to get past this hurdle

3
Help/FAQ / backup files corrupted
« on: 2007-08-29, 08:22:14 PM »
I usually have 2 folders , one is game name , and the other folder is  game name working, so any changes i make that work are copied into that folder and saved so I dont have to go back to square one,
 for some reason all sprites got wiped out, when i renamed the game dev proj. file as "same name old" then edited the gdp in note pad to change the bmp to jpg to reduce file size .... any way after loading screen errors i renamed the old back to its original and deleted other , still errors, even my backup folder had the same problem, all the sprites and settings dissipeared from all projects .
 my old game with totally diffrent file names was unscathed , worked fine. so my base program is fine .
seems even though i had a diffrent folder name , game dev saw all files of that name anywhere and changed them  ,,,,  I didnt get any error messages upon closing program and it never crashed , 
These oddities do happen , first time i posted on it though, especially with numba 2.0 coming soon  ;D
ps. yes all fire wall antivirus anti spyware battle wall and scans ect ect. up and running, cant be a hack sgdk dose these oddities on my other pc as well and its never been online its net virgin . I doubt ill get a total solution seems the nature of the beast,but blue monk might consider this a bit in 2.0 , never screw up sgdk with 3d , in my book sprites rock, every free 3d is garbage' and even worse to model yourself.

4
Help/FAQ / video clip flickers
« on: 2007-08-29, 04:04:06 AM »
I have been trying to get a video clip to play without flickering like crazy.
It is a special function "trigger" in the map. I've changed formats .avi , .wmv and quality from best to worst size from small to large ,diffrent bitrates ect.
Ive changed the frame-rate in players settings from no limit down to 30 ( video was 30 fps)
nothing seemed to matter it still flickerd very bad .
 plays fine in the little media preview window .

5
Help/FAQ / solid tile breakout
« on: 2006-07-15, 03:46:40 AM »
I have been using the sgdk for about a week now
and I am working with the "sword sample" zelda like demonstration
cause it has the sword and fire functions i want.
But if you push against the wall and use the sword the sprite advances past the solid tile.
my game is a side view like the OrionPax"forest" tile-set demo so i have a problem of sprite punching thru
the ground and falling off the screen.also sprite "fly's" if you swing sword up fast enough.but gravity pulls it down again(wich is kinda cool ,can live with that )
using the jab and sword sprites  to replace the player sprite seems to advance the player sprite thru anything.!! ??? I set the gravity to 0 for the jab-sword sprites and it helped a little.changing inertia dosnt help .All the tiles involving player sprite are same size . I could disable the down button but seems like cheezy solution.
"samuri blade" dosnt have that problem for some reason.But cant see why.Too big a game to make any sence of for me.
Help....I need a sword that obey's solids!!!

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