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Help, Errors, FAQ / Re: How do I map key's to left click?
« on: 2007-06-03, 03:05:00 PM »
ok thanks!
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The status bar... first off, it may be a bit complex for a quick in-game glance. Perhaps you could have the most basic information displayed on screen and keep the detailed bits on a pause screen. Secondly, you may be overestimating GameDev's inventory power. The built-in inventory display can only be rectangles, and you can't have anything drawn over it to change the shape. I have seen some projects that add some flare to the status bars, but nothing quite like this. If you're able to pull it off, great, but just keep in mind that something like this will take a ton of work.Hmmmm.. Ive guess you do have a point about it being a bit to complex...I guess what i was thinking about was only having a new and sylish status bar however I didnt even think of playing and having a status bar like that.. It could work but it'd take some getting used to and well i dont want players to adjust to much. Then I think you're right about the rectangle thing but ive never used the first one and its a bit more "all over" and well im not to sure if in SGDK2 I can pull it of either.
Keep it up.
it should be ill let you know if i run in to probs oh and by the way would it be posible to make a enemy moving and that gets killed i know i can add a test collision and nabye put after it to deactivate but how would i make it move towards me is preferedOk i can revise, I just try to get everything out (not to mention im not so great in english but im an A student in everything esle so).....Anyway I'll edit the quote, if you need the other one done to I can do that too....