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Messages - 2dgamer

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General Discussion / Re: selling games and fmod
« on: 2008-02-07, 08:09:53 PM »
Well, I would gladly work on the openal implementation if i could do it, but i need to learn c# first. :P  So I'm relying on bluemonkmm at the moment, or on anyone else who might want to do so.

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General Discussion / Re: selling games and fmod
« on: 2008-02-04, 09:46:12 PM »
I dont see implementing OpenAL in SGDK2 in there   ;D  Well, yea, i guess you have to take it one at a time.  I just hope its not so far down the road.

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General Discussion / Re: selling games and fmod
« on: 2008-02-04, 10:52:08 AM »
Do you have some sort of roadmap as to when would that be?

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General Discussion / Re: selling games and fmod
« on: 2008-02-03, 05:12:03 PM »
well, openal installs a openal32.dll in c:\winnt\system32, i know that for sure.  And openal does support those file formats too, so no worry there.  I would tend to prefer the ogg format, since it's open, provides better quality than mp3, and, for game developing makes more sense than mp3s. 

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General Discussion / Re: selling games and fmod
« on: 2008-02-03, 02:06:25 PM »
One thing to consider is the ability of the library to play sounds from a memory buffer rather than from a file.  SGDK2 projects can do either, but it works better to be able to play from a memory buffer if you like having all your data in a single EXE file.  Not being familiar with SDL, I can't give all the details right now, but if someone had a simple C# sample program that played a sound using some sound library, I could tell you how/if that sample could be integrated into an SGDK2 project.

I did some research on the web, and came up with this, I dont know if this is what you mean:

http://trinidad.delphigl.com/index.php?url=openalcs.php&lang=english

It's a program for c# that plays sound using OpenAL.  Please let me know if it's useful.

I found this too:

http://taoframework.com/

It's a .net framework that uses many free libraries, openal included.  Dunno if that one will be useful.
thanks

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General Discussion / Re: selling games and fmod
« on: 2008-02-02, 06:45:49 PM »
Yea, I second that last post, it'd be great to have a tutorial on implementing another sound library in SGDK.  It's not so much that I would like to sell the games i make with sgdk, it's more of a coherent licensing theme between SGDK itself which is under the GPL, and the games it produces, which in theory arent.  Could another sound library, let's say, SDL, be included as a replacement for fmod?

thanks

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General Discussion / selling games and fmod
« on: 2008-02-01, 09:10:29 AM »
Hi, i have a question regarding distribution of games made with sgdk2.  Im seeing that sgdk2 is under the gpl, but it also uses the fmod sound library, which is closed and propietary, and maybe I am wrong, but fmod requires a license fee for commercial use.  Does that affect games made with sgdk2? 

thanks in advanced

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