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Messages - boogerlad

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General Discussion / Re: 3D Models Instead of Sprites
« on: 2010-06-06, 02:58:34 PM »
that's the thing, you need multiple sprites for multiple frame of animation, but one model/animation set replaces all of it. Besides, 3d looks better imo.

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General Discussion / Re: 3D Models Instead of Sprites
« on: 2010-06-06, 12:32:28 PM »
well, performance wise, it would be better to have sprites, but when you have close to 1000 sprites, file size becomes and issue, where as a model and the animations are under 5mb.

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General Discussion / Re: 3D Models Instead of Sprites
« on: 2010-06-05, 09:48:38 PM »
I think rendering them in real time would be more efficient than having 30 frames of animation for each sprite.

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General Discussion / 3D Models Instead of Sprites
« on: 2010-06-05, 09:24:57 AM »
Hey, I'm a 3d animator/rigger, and can animated 3d models a lot better than making sprites. I'm not looking to create a game that is fps style/3d. I'm just looking to replace sprites with 3d models, and have the game still render in a 2d sidescrolling type way, kinda like new super mario bros wii. It isn't possible yet, but would that add a lot more complexity with the code? I'm working with dae format, with bones, textures and the body.

Thanks!

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Help, Errors, FAQ / Re: Supported Video Card List
« on: 2009-11-21, 05:18:24 PM »
What version of opengl does sgdk2 use? if it's 2.1 or higher, then intel intergrated won't work anymore.

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Projects / Re: TechnoVenture for SGDK2
« on: 2008-06-08, 06:27:29 PM »
hey durnard. If you're having graphic acceleration issues, i'd suggest your run glxgears and check if direct rendering is on. If it's off, then it'll greatly reduce performance. I'm a user of ubuntu, but i'm a pretty sucky noob.

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General Discussion / Re: Linux
« on: 2008-06-01, 07:40:44 PM »
so is it safe to assume that sgdk2.1 work on linux? when you compile stuff in mono, does it spit out the inputed c# to a .deb file for debian based linux distrubutions, etc?

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General Discussion / Re: Linux
« on: 2008-05-31, 03:19:54 PM »
in general, how memory hungry are games made from sgdk2? is it as memory intensive as games made by Game Maker? i hope not, because games there are MEMORY HOGS! will sgdk2.1 still use .net framework?

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General Discussion / Re: Linux
« on: 2008-05-28, 09:40:25 PM »
btw, when you compile your game, do you still need sgdk2? or is it standalone? as in, if i make a game at my house, compile and burn it to a cd, bring it to my friends house and use his computer without sgdk2 and play it. Would it work, or would i need sgdk2?

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General Discussion / Re: Linux
« on: 2008-05-27, 05:44:50 PM »
wine doesn't support .NET.  Everything was running using mono and native Linux libraries.   Mono is required to run the executable just as the .NET framework would be required on a Windows platform.

Thanks for clearing it up. i thought it was just wine lol.

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General Discussion / Re: Linux
« on: 2008-05-27, 03:10:47 PM »
SGDK2 is being converted to opengl right now. And Durnurd made the sample project run on linux. 

OpenGL Conversion:
http://gamedev.comdel.net/index.php?topic=1151.msg7197#new

Running on Linux:
http://gamedev.comdel.net/index.php?topic=1236.45

Obviously it's not quite done yet, but it seems linux support will be here in the future.

wasn't the sample project ran by Durnurd on Wine? what i mean is if i can use Mono to compile the games in c# code to a native .deb or whatever for linux. I know of the opengl port though. Btw, is there anyway to program video files in for cutscenes?

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General Discussion / Linux
« on: 2008-05-25, 02:41:42 PM »
hey. I just had an idea. There is a linux c# compiler that has links to net 1-3, named Mono, so wouldn't you be able to use that, get sgdk2's sourcecode, and compile it there to make a native linux version. Also, wouldn't you be able to compile the actual game? doesn't sgdk2 output all the sourcecode to a file that's all c#? assuming you remove all directX dependencies from sgdk2 and games created from it.

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