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Messages - SmartBoy16

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FIRST TO DOWNLOAD!!!(I had to do that :) )

I'll test this on my Windows 7 later tonight once I get back from my 3 hour tour trip.

Projects / Re: Codename: IDK
« on: 2010-10-19, 12:19:12 AM »
After about a year and a 1/2 hiatus, I'm finally starting back on this project....again! This time, however, I will be using XNA rather than SGDK 1 or 2. (Although, I'm thinking of porting it once I finish.) I'll continue the rest of this thread on the "Game Development Artistry" thread and I may also start a blogspot to post updates on rather than bugging you guys every week with only one or 2 minor changes (I was just looking back at all the previous posts and gosh was I so stupid then...).

I've shown this game and/or story to other students and teachers at my college and have gotten many positive results back from them. I really think this game just might succeed in the industry sometime in the future. I hope this game will be available for download on major consoles like WiiWare, XBLA, or PSN (Of course, I'll have better graphics by then).

I just wanted to say thanks for all the help over the years and for supporting me the whole time. :D I probably would have never gotten into game design without SGDK instead of continuing my writing of Mario fan fiction (no joke...). This isn't goodbye, however, I still will drop by every once in a while to see how everything's coming.

With love, hatred, and respect,
Joel Green
aka SmartBoy16

Off-Topic / 3DS, nuff said.
« on: 2010-09-29, 02:09:54 AM »

So the 3DS officially comes out next year. Just by watching these videos, I was convinced. I'm getting one :D

But seriously, what do you guys think? I think I'ts going to be a great system. If the 3D doesn't work out, at least the graphics look awesome enough for the system to stand on its own.

Game Development Artistry / How a game is made
« on: 2010-08-24, 11:36:33 PM »
 :o :o :o :o

This guy shows how he made an entire game using JAVA.

Tip: view in Original Quality (in full screen) and you can see the actual coding (provided that your monitor is not 640x480) :educated:

Off-Topic / Re: Human Verification
« on: 2010-08-10, 01:20:09 AM »
Can I see the source of that durnurd?

Right Click -> View Source

Off-Topic / Re: Human Verification
« on: 2010-08-05, 08:02:06 PM »
 8) :laugh: I think this is clever. The only downside (think) is that someone may try to hack into the system to figure out which picture is represented for what. I'm just saying...

Off-Topic / Re: New Game and Facebook
« on: 2010-07-09, 03:11:32 PM »
Wow, that's interesting.  I didn't know that SGDK Facebook page even existed.  Facebook or someone else must have just picked it up from Wikipedia.

I think you should make a Facebook page for SGDK, it can be a good way to gain more knowledge to the world about SGDK. Especially those who are on facebook 24/7.

And you can also post when an update is ready

Off-Topic / Re: Hilarious Comic!!!
« on: 2010-07-07, 09:59:58 PM »
Why not just link directly to XKCD?

That was kind of the point of making many redirects. (this just happens to be the last part of a 30-page long chain of redirects....ok not really)

Off-Topic / Hilarious Comic!!!
« on: 2010-07-07, 08:05:17 PM »
:laugh: :laugh: :laugh: :laugh: :laugh:
This comic sooooo relates to my parents!!! HAHAHA

^ Click!

Off-Topic / Re: Over the top game design!
« on: 2010-07-02, 06:50:24 AM »
They did something similar on Kirby Epic Yarn.

Off-Topic / Re: E3 2010
« on: 2010-06-17, 10:47:38 AM »
Portal 2, it looks amazing. Here's a few videos

:laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh:The turrets are the best part of that game!!! :laugh: :laugh: :laugh: :laugh: :laugh: :laugh:

Off-Topic / E3 2010
« on: 2010-06-16, 06:52:07 PM »
As many of you know, E3 2010 started today. What are you guys anxious about this year?

Personally, I'm most anxious for The Legend of Zelda: Skyward Sword and the Nintendo3DS. For Zelda, I have been a huge Zelda fan for a while now, and this new one supports the use of the Wii Motion Plus for not only combat, but also quickly switching from one item to the next. The graphics are also cell shaded a lot like Wind Waker. For the 3DS, I'm not anxious about how the 3D graphics help perfect gameplay, but also some of it's other features such as the motion sensor which can be useful for FPS games and the analog pad to perfect 360 movement. Also, they are planning to remake Zelda: Ocarina of Time for the 3DS with all new graphics. To be honest, I'm veeery excited for E3 this year!!!  ;D :) :o 8) :P :canadian: :canadian: :surprise: :ugly: :yes: :yes: :yes:

Projects / Re: Lok Revival: first alpha version
« on: 2010-06-15, 09:55:06 PM »
SGDK2's Fmod player is compatible with Ogg files. If I remember right, the Sample game actually uses Ogg music (right?).

Projects / Re: The RANAT Foundation: Before the Truth
« on: 2010-06-06, 08:50:11 PM »
Alrighty, I am (officially) back with a few question!!! *insert fanfare here*

Ok, so, there is a certain way that I want to handle control here. I want it to be able to be played on a Gamepad and I am having a few issuses on how Buttons are detected.

Basically, I want the game to be able to determine whether a certain button is being pressed or not being pressed. (Similar to VC#'s KeyUp, KeyDown)

As I noticed that the basic functions can only tell when a key is just pressed once, I decided to use the dreaded helpful scripting to accomplish this. So far: i came up with this code:

Code: [Select]

Dim Btn1, Btn2, Btn3, Btn4
Dim DirU, DirD, DirL, DirR

Sub Player_OnBeforeMoveSprite()
ProjectObj.GamePlayer.PollJoystick 0
If ProjectObj.GamePlayer.JoyButton1 = True Then
Btn1 = True
ProjectObj.GamePlayer.InvQuantityOwned(0) = 2
Btn1 = False
ProjectObj.GamePlayer.InvQuantityOwned(0) = 1
End If
End Sub

And so far, as many of you probably guessed, nothing showed up. Am I doing this right, or is there a better way of doing this?

General Discussion / Re: 3D Models Instead of Sprites
« on: 2010-06-06, 02:43:35 PM »
a general .png tileset only takes about 60KB for a 32x32 256 tiles sheet. for a 128x128 256 tileset(which 256 is a lot for a sprite), that's only about 2.5MB

The animations usually take only about 20 lines of code, which is only about 30 bytes each.

taking this into account, 1000 2d 128x128 tilesets would take up about 2,500MB. 1000 3d models and animation data would take up about 5,000MB. plus, rendering 3d graphics takes up a lot of memory to even process it.

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