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Messages - SmartBoy16

Pages: 1 ... 36 37 [38] 39 40
556
Off-Topic / picture profile
« on: 2007-08-10, 09:14:22 PM »
hi. does anybody know how to change the picture that appears next to your name into an uploaded picture ???

557
Projects / Codename: Shaen
« on: 2007-08-10, 09:02:58 PM »
heres my last one for now. how is it. you may recognize it from "what level am i on?"

http://smartboy16swebsite.freeservers.com/home.html

select SGDK Games then Codename: Shaen

558
Projects / Codename: PaperBoy
« on: 2007-08-10, 09:00:48 PM »
heres another one im working on. how is it?

http://smartboy16swebsite.freeservers.com/home.html

click on SGDK Games then Codename: Paperboy

559
Projects / Codename: Walker
« on: 2007-08-10, 08:57:58 PM »
here is a project im now working on. how is it?

http://smartboy16swebsite.freeservers.com/home.html

click on SGDK Games and select Codename: Walker

560
General Discussion / Re: Basic3D 2 Demo
« on: 2007-08-10, 08:56:08 PM »
when i say flat is when you are on a map where you are looking down from a top view, usually there is no gravity involved, a lot like your Wizard example for SGDK1.

as for the Solidity, does this explain it any better?

561
Script / Re: what level am i on?
« on: 2007-08-09, 09:48:44 AM »
if this was C++ I would write the scrpit like this

Code: [Select]
typedef short int SInt

//inventory items
SInt inv_Game1
SInt inv_Game2
SInt inv_Game3
SInt Game

//activated during game
void TileInt_CollectStar (SInt inv_Game1, SInt inv_Game2, SInt inv_Game3, SInt Game){
if (Game = 1)
inv_Game1++;
else if (Game = 2)
inv_Game2++;
else if (Game = 3){ //same thing
}


//activated during game
void Func_StartGame1 (SInt inv_Game1){
if (inv_Game == 0)
LoadMap ("OverviewMap");
else if (inv_Game1 == 1)
LoadMap ("Level1");
else if (inv_Game1 == 2)
LoadMap ("Level2");
//ect.
else
Msg ("Error!"); break;
Game = 1;
}

//Game2 and Game 3 work same way

int main(){
//rest of code
}

void TileInt_CollectStar is triggered by touching a tile in the Star Category which raises an event
void Func_StartGame1 would be triggered by activating the function druing the game and raising an event
inv_Game1 is the inventory item Game1
Game is the game that's currently "loaded"
LoadMap ("Level1") loads Level1
Msg ("Error!") creates a Message box saying "Error!"

what would this be in VBS?

562
General Discussion / Re: Basic3D 2 Demo
« on: 2007-08-09, 09:37:44 AM »
i think i can see that now.

i also would like to know how to change the default "shapes" for solidity. i've been trying to create a way to use the 3D tiles to be used in a "flat" map style (see Flat map in SGDK1 project and picture). would this be possible?

563
General Discussion / Re: Basic3D 2 Demo
« on: 2007-08-07, 10:36:49 PM »
i never knew that. probably because the map editor does not work on my computer (blaming my OUTDATED graphics card). I'll try that in 1.9.1 as soon as i get a new computer/graphics card.

564
General Discussion / Basic3D 2 Demo
« on: 2007-08-06, 08:37:40 AM »
Basic3D 2 Demo version 1.9 is here! go to my website and get it.

http://smartboy16swebsite.freeservers.com/home.html 8)

note that this also includes an SGDK2 project. this has no maps, includes 3 sprites(without rules), and cannot compile correctly


:)    ;)    :D    ;D    >:(    :(    :o    8)    ???    ::)    :P    :-[    :-X    :-\    :-*    :'(
(i just had to do that!)

565
General Discussion / Re: A sample project
« on: 2007-08-03, 10:38:28 PM »
DirectX 9.0c. Probably the latest i can get for Win98. My graphics driver is not supported for this version. i think if i upgrade to XP there's a newer driver for it. I think my graphics card is a Intel 810e.

566
General Discussion / Re: A sample project
« on: 2007-08-01, 06:11:16 PM »
It's not vista. :o I'm using Windows 98 SE with Revolutions Pack 7 to simulate a "vista" enviroment.

http://www.majorgeeks.com/Windows_98_Revolutions_Pack_d4643.html

567
Script / Re: what level am i on?
« on: 2007-08-01, 06:06:10 PM »
i swear i did update it. ??? ill try it one more time.

568
Script / Re: what level am i on?
« on: 2007-07-31, 12:10:26 PM »
sorry about the inventory items, the game crashed on me and i couldn't save it. i'll post one up with the inventory items later.

i updated it. it also starts on the loadgame map instead of the level1 map

569
General Discussion / Re: A sample project
« on: 2007-07-31, 12:07:25 PM »
I get alot when i use the program. (attatchments below)

The first one comes up when i open SGDK2, the second one appears if i don't click anything.
if i click continue on the first one it opens normally. the third one appears when i try to use the map editor and the last one appears when i run a program made using SGDK2.

the same message also appears:

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.EntryPointNotFoundException: Unable to find an entry point named UpdateLayeredWindow in DLL user32.dll.
   at SGDK2.frmSplashForm.UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, Point& ptTopLeft, Size& pSize, IntPtr hdcSrc, Point& ptSrcRef, Int32 crKey, BLENDFUNCTION& pblend, Int32 dwFlags)
   at SGDK2.frmSplashForm.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/win98/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
SGDK2IDE
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0
    CodeBase: file:///C:/PROGRAM%20FILES/SGDK2/SGDK2IDE.EXE
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/win98/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/win98/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/win98/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.



570
Script / Re: what level am i on?
« on: 2007-07-31, 08:14:36 AM »
sorry about the inventory items, the game crashed on me and i couldn't save it. i'll post one up with the inventory items later.

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