Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - KrazyKain

Pages: [1]
1
Off-Topic / fortress 13
« on: 2007-11-13, 02:44:14 AM »
I was originally making this with sgdk2, but i ended up moving no to blitz3d, so the 'projects' forum no longer applies, so.. heres the title picture i've recently made, its not finished yet, i need to fix some of the shadows, add more blood and a bit more content, but this'll give you an idea..

as for game development progress:

basic engine working, player can run accross screen - need to add bacground and obstacles

2
Help, Errors, FAQ / error ><
« on: 2007-11-05, 03:43:55 AM »
making the tutorial program to get the hang of SGDK2, and when i debug (step 136) i get this error "Process id=0xbc4 (3012), Thread id=0xe80(3712)"

I'm very sure i followed the tutorial down to a T so... any ideas?

3
Projects / Fortress 13 - a Flashback/Another World style game
« on: 2007-11-02, 02:21:14 AM »
I've been planning this game for ages, even got most of the graphics ready, i was just looking for the perfect IDE to make it in... and not have to pay... SGDK is pretty perfect for my needs so..

Fortress 13 is a game that borrows heavily from FlashBack and Out of this world, 2 amazing action platformers that inspired me in so many ways. In this game you are a captive in a russian fortress called fortress 13, this is basically russias version of Area 51. you dont know or remember much, you are kept under drugs most of the time. one day however the fortress is abandoned, and you (and other prisoners) are left behind.. you will have to escape but as you do so you will learn why the fortress was abondoned, and may consider going back to your cell.. those bars looked pretty solid...

In proper fashion for this kind of game i am using rotoscoping for the graphics, which basically means i film something, then draw over it in every frame to make simple looking graphics, but with perfect animation, heres an example (which may or may not be used in game)


Pages: [1]