hi guys,
the last days i thought about if it would be possible to do a harvest moon clone. do you know this game? here are some screenshots:
http://www.consoleclassix.com/info_img/Harvest_Moon_SNES_ScreenShot2.jpg -- felling timber
http://free-game-downloads.mosw.com/ss/4340_0.jpg -- harvesting raddish
http://image.com.com/gamespot/images/2003/reviews/589702_20031210_screen002.jpg -- harvesting more with a cow watching
http://image.com.com/gamespot/images/2003/reviews/589702_20031210_screen023.jpg -- feeding chicken, a mini-game
http://image.com.com/gamespot/images/2003/reviews/589702_20031210_screen006.jpg -- going through the village in winter
http://image.com.com/gamespot/images/2003/reviews/589702_20031210_screen046.jpg -- make your cow feel good ^^
you have a few places, like your farm, the woods, the village, the mountain. you start with your farm as an abandoned place, the fields are full with rocks, twigs and weeds. you have to clean the fields, hoe them, buy seeds, sow, water it, watch it growing, and harvest.
i think there can much be done with tiles changing their frames. durnurd has shown me a good method. (a special counter = mapped tile frame)
i could imagine make the whole thing growing, placing randomly weeds at the acre...
but, i can't make a counter for every tile. hm.
and how would i then realize the four seasons? i already made something like this, but how could i combine this with the many stadiums of the field plants? maybe with the same method from durnurd.
the game's rhythm is from day to day. you have ca. 10 realtime minutes, in which one game day takes place. you start every day in your bed, and when going out of the house, there are some new weeds or rocks, or your crops may have grown. every 30 game days the season has changed, and so the land is covered with snow or is in bloom at springtime.
i would highly appreciate some methods to manipulate tiles not directly through "touchTiles". but maybe one can create a category for "plain field tiles" and make plan rules for that random weeds growing. or a category for "corn", and the rules can tell for each tile alone, whether it changes into a big crop because it had enough water.
this idea i had some months earlier: it would be so nice if one could change with a simple rule two tilesets. that would be so cool to make seasons, or change a normal level into a destroyed level for example.
i just thought about it, i don't want to end the work on Mistraal now. what do you think?