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Topics - sam

Pages: 1 [2] 3
16
Off-Topic / Wow....I just realized something....
« on: 2006-05-29, 07:17:56 PM »
Bluemonkmn, does the b in blue stand for Ben and the M in monk stand for Marty?

17
Off-Topic / Visual Basic 6 Professional
« on: 2006-05-19, 07:30:35 PM »
Hey, sorry for the mass amount of new topics. I know SGDK was made with Visual Basic 6. And a couple of weeks ago I took a small one-day "mini-enrichment" course about it. I made a Tic-Tac-Toe and Number Guessing game. I've been recently looking around for it and have found out that it is kind of hard to buy. I found a couple on eBay but it's pretty scarce. To buy it from Microsoft I'm pretty sure the only way is to buy it with Visual Studio which costs about $1000 CDN. Which brings me to my question, where did you (bluemonk/anyone who has it) buy it?

18
Off-Topic / website
« on: 2006-05-07, 01:57:48 PM »
I just redid my entire website : geocities.com/sam_2d_online
I added a ton of things including a bunch of games (they are in the 2D section).
If you have time please submit some tilesets or 3D pics and Ill put them on there.

19
Off-Topic / What kind of fruit is this?
« on: 2006-05-03, 07:56:28 PM »
I downloaded a 3D Animation program www.anim8or.com and have been fooling around with for a while now figuring out how to do stuff. It's going to take me quite a while to get as good as most of the people out there using the program (all their models are amazing) so I decided to try some simple non-realistic type thing. I made this little ball and started adding leaves to make it look like a pineapple but thats not working too well.....so, what kind of fruit should it be? Or, what should it be. What can I add to it that is simple but makes it look like something?

20
Off-Topic / HTML Question
« on: 2006-04-28, 07:16:44 PM »
Okay, I'm trying to make a login/password type thing. Its simple and isnt going to be used for anything but I want to make it so after you put in the correct password it takes you to a different page. So far I have it so if you put the right password in it says correct and if you put the wrong password in it says incorrect.
Here's the code:
[code]<HTML>
<SCRIPT LANGUAGE="JAVASCRIPT">
var pass='jack'
</SCRIPT>
<SCRIPT LANGUAGE="JAVASCRIPT">
function login() {
 pwd_input=prompt('Please enter your password and click OK')

21
Off-Topic / Installer
« on: 2006-04-19, 05:35:39 PM »
Okay I got a website ( geocities.com/sam_2d_online ) and wanna put some of my games on it. I have an installer made and everything is ready to be put on my site. One question though : The installer is only 80KB and my game's tileset alone is 1.5MG. I know the installer compresses the files but do I need to only upload the installer or do I have to put all the game files with it?
EDIT: Incase you went and looked at my site you should know I just got it today so it's still WAY under construction and plus I'm starting from scratch 'cause I don't like the page wizard stuff.

22
Projects / Speedy Turtle II
« on: 2006-04-18, 08:11:29 PM »
I've finally started making Speedy Turtle II. If you're wondering about the first one it's three levels long with the worst graphics ever. I know the graphics in ST II are nothing special but compared to the old ones they're amazing. I plan to have 10 levels and have gotten three done already. Although the three I have done are the same theme as the first three levels in ST I (Cave, Underwater, Desert). The new levels are totally different otherwise.
Here are some screens:

23
General Discussion / Isometric
« on: 2006-04-16, 06:43:42 PM »
Correct me if I'm wrong but, Isometric is like 3d-ish, with diamond tiles?
The screenshot of the SGDK2 Map Editor is using isometric tiles right?
How can I do this with the Pre-Alpha Demo?

24
Help/FAQ / Solid Sprite
« on: 2006-04-10, 04:27:12 PM »
Hey. How can I make it so that when the player comes in contact with another sprite the other sprite acts like its a solid tile?
I've tried many things.
Using "B Repels A" doesn't work either. When the player touches the tile it bounces off a bit.
I can't have this happen because: It's like a Zelda game. I'm having grass that the player can burn with a lighter. When the player presses Ctrl it creates a sprite (scripting wizard) which is a small flame. So, when the player bounces off the grass it faces another way (which causes the flame to go that way).

25
Script / Sword Script
« on: 2006-04-10, 01:43:04 PM »
Okay, I wanna have it so the player can use a sword in my game.
Yes, I have looked at the Sword Sample project.
I looked through the script in wordpad (reading the comments).
The script is for both the "magic ball" ability and the sword.
My Player Sprite is 8-directional and so is my sword sprite.
How can I edit out the magic part.
Script is attached.

26
Off-Topic / TileStudio
« on: 2006-04-09, 01:03:11 PM »
Does anyone have TileStudio? tilestudio.sourceforge.net
I downloaded it the other day.
It's pretty nice, It's got a really nice graphics editor and good map editor (I like SGDK's better though).
If anyone has it do you know if you can save the whole tileset as a bitmap?
I know you can save each individual tile as a bitmap but that takes way too long.
I've just been making the tileset, taking a screenshot of the window, pasting it in Paint and editing out the tileset. Any easier way? ???

27
Script / Map Editing Script
« on: 2006-04-08, 06:27:56 PM »
Hey, I'm changing the map editing script a bit and need some help.
I'm completely new to writing script on my own and am guessing the answer to this will be extremely simple.
Here's the part of the code I am changing:
Code: [Select]
   If KeyAscii= Asc ("t") Then
      MpEd.EditMode=1
   elseif MpEd.EditMode=1 then
   MpEd.EditMode=0
   end if
I want it so that instead of pushing "t" you push "space". I know the asc # (or whatever it's called) for "space" is 32. Can someone help?

28
Script / Accelerating scrolling
« on: 2006-04-02, 04:29:24 PM »
Okay, this is going to be hard to explain. If you've ever played Donkey Kong Country 3 before, than you might notice when you run to the edge of the screen and then quickly run back to the other edge of the screen the scrolling speed slows down and allows the player to get a bit further away from the middle of the screen before the scrolling cathches up with the player.

29
General Discussion / Book : Game Level Design
« on: 2006-03-28, 05:48:04 PM »
I've never said it before but the way I found SGDK was from a book that I got like a year ago called Game Level Design by Mike Scattergood and John feil. In the 2D Games section it shows the link to the SGDK Homepage. Anyways I just thought it was kind of cool that SGDK was in a book.

30
Off-Topic / Need help, gotta write a speech for school.
« on: 2006-03-27, 02:57:12 PM »
Figured I'd do it on 2D games. One problem, Gotta use the words "My future is bright because...". Any ideas on how I can tie that in with 2D games?

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