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Topics - Jam0864

Pages: 1 2 [3] 4 5
31
I have the stickman sprite going fairly nicely.
Bad thing is, when it jumps, the jumping animation is in a loop, so when it goes into that state, it doesnt necessarily start at the start of the animation, sometimes halfway through or at the end. D= How can I fix this?

32
General Discussion / Why won't this sprite move?
« on: 2007-09-20, 10:45:24 PM »
Started the stickman sprite, cant get it to move for some unknown reason. D=
http://www.box.net/shared/jlln5ax4mi

33
General Discussion / Copy and Paste Rules?
« on: 2007-09-20, 10:02:37 PM »
I'm not sure if this is implemented or not, if it is, I don't know how to use it.

Making a left and right of every rule seems like a waste of time. Maybe a copy and paste function so you could copy some rules and slightly edit them to change direction?
Or use it to copy and paste rules from player 1 to player 2. etc

34
General Discussion / I just realised.....
« on: 2007-09-12, 03:06:45 AM »
There's a cool button that launches SGDK2 from your taskbar. Some of you probably already realised this, but I'll post it anyway.

I like the button, it's unique I s'pose. As you can see, theirs only 6 applications with a button like it on my taskbar. And all of them are from Microsoft except the SGDK2 button. =D

35
Help, Errors, FAQ / fullscreen projects dont run
« on: 2007-09-07, 07:39:44 PM »
Im not sure if its because of vista or if its because my widescreen screen resolution is different to the games screen resolution, but i cant run any SGDK2 project in fullscreen....

I get

An unhandled exception has ocured in a component in your application, click continue and it will try and ignore the error, blah blah blah
continue exits game
quit exits game and program

details below
Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
   at Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters)
   at Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnResize(EventArgs e)
   at System.Windows.Forms.Form.OnResize(EventArgs e)
   at System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
   at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
   at System.Windows.Forms.Control.UpdateBounds()
   at System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmWindowPosChanged(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
Car Game
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/James/Downloads/Car_Game/Car%20Game/Car%20Game.exe
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
Microsoft.DirectX.DirectInput
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Users/James/Downloads/Car_Game/Car%20Game/Microsoft.DirectX.DirectInput.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.2902.0
    Win32 Version: 9.05.132.0000
    CodeBase: file:///C:/Users/James/Downloads/Car_Game/Car%20Game/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX.Direct3DX
    Assembly Version: 1.0.2911.0
    Win32 Version: 9.12.589.0000
    CodeBase: file:///C:/Users/James/Downloads/Car_Game/Car%20Game/Microsoft.DirectX.Direct3DX.DLL
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Users/James/Downloads/Car_Game/Car%20Game/Microsoft.DirectX.DLL
----------------------------------------
Microsoft.VisualC
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualc/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualc.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.



36
General Discussion / How to get SGDK2 to run on Windows Vista
« on: 2007-09-07, 07:27:20 AM »
This is sorta ike a tutorial lol Might save some fellow vista users from having to work this out for themselves.

1st Step
You'll have to download .NET Framework 1.1 as it doesnt come with Vista.

2nd Step
Install .NET framework  (you should know how to do this, just follow he steps)

3rd Step
Install SGDK2 (you should know how to do this, just follow he steps)

4th Step
Go here ---> C:\Program Files\SGDK2\
right click SGDK2IDE.exe and select "properties"
Under the "compatibility" tab tick the box that says "Run this program as an administrator"
Click "apply">"ok"



5th Step
Open SGDK2, the editor will work, but to run projects you have to reset the source code for some reason...

Click file>reset source code>default SGDK2 project

Then run the project and it should work.
ENJOY!

37
Help, Errors, FAQ / .net framework
« on: 2007-09-07, 03:54:57 AM »
I went to install SGDK2 on my laptop running vista. It said I needed .net framework 1.1.4322 which is older than the version I currently have...(Cant remember if its 2 or 3 lol) So if I install .net framework 1.1.4322 on my computer, will the version I have currently still operate? Like if i install this version to run SGDK2, will programs that require my current version still work?
So can I have both installed?

38
I just made a SGDK2 toolbar compatible with IE and Firefox.  :D
Main Features:
1. Search engine powered by google
2. Quick links to various pages related to SGDK2
3. A news ticker to display...well news... like new releases and stuff.
4. A email notifier-tells you when you have new mail, instead of you having to check all the time. (complatible with GMail, yahoo, hotmail and POP3)
5. A weather notifier, which you can switch to your area and it tells you...the weather. lol
6. A chat-room, click the button, put in a name and click ok...a very simple chat program.
7. Message sender, send messages to EVERYONE with the toolbar.


download it here!

39
Off-Topic / Vista or Xp?
« on: 2007-08-17, 09:00:43 PM »
I am getting a laptop for my birthday... It's the same price to get XP as Vista... Which should I get? I think I'm gonna have to go Vista. But what do you reckon? (your votes may change my opinion)
I'm not really sure how to make a poll on this forum... so just post your votes, and maybe some reasoning behind your answer.  ;)

40
I'm using the AddSpriteHere rule to make produce a smoke sprite when turning to simulate skidding in a car...how do I limit the amount of sprites created? It just seems to keep creating them until the game crashes... lol Also how do I delete them after 1 cycle of their animation?

41
General Discussion / A suggestion for a new rule
« on: 2007-07-11, 04:35:34 AM »
I was thinking a random number generator, as a rule. (to make things different each time) You could have something like this

"do" random number generator, numbers between whatever. (users choice, one of those boxes you type into.)

"if" number generated = 1, load level 1

"if" number generated = 2, load level 2

etc

this could also be used to choose a random character, make it so when your touching an enemy sprite, a random amount of health between say, 20 and 30 could be taken away, possibly even a less predictable "computer player" (follow random paths, random enemies in certain spots, shoot random types of bullets, have random speeds)  or whatever else.  ;D  I'm not really sure if something like this is in SGDK 2 already, but I haven't seen it, so I suggested it.  ;)

42
Off-Topic / Toribash
« on: 2007-04-07, 02:34:12 AM »
Has anyone heard of a game called toribash? (www.toribash.com)  Wierd but fun. You control individual muscles, trying to fight your opponent.

43
Help, Errors, FAQ / Collision Detection
« on: 2007-03-30, 11:10:53 PM »
How do you detect when one sprite hits another in SGDK2?

44
Help, Errors, FAQ / Wierd, Black Grid
« on: 2007-03-30, 03:54:07 AM »
Lately, everytime I go to edit a map it has a thick, black grid over it. If I try to run the map with the grid on it, the grid shows up multi-coloured on the screen. I've uploaded an image of the map-editor and the game at runtime here,

http://www.box.net/shared/ttoplv9jp1

Also, this happens on every map I create but only on this project. So it's nothing to do with my computer, I've just stuffed something up.

45
Help, Errors, FAQ / Tile animation
« on: 2007-03-29, 11:21:02 PM »
I was doing the SGDK tutorial, and when I finished I started adding to the game. I've improved the graphics, made the player sprite animated and created hills. I was thinking of making the stars you pick up rotate, to make the them look less 'plain'. So how do you make an animated tile in SGDK2?

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