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BTW, how did you get the frame rate to display as a yellow block number like that?
Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as:
Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications.
Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Your screen captures are automatically named and timestamped.
Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 2560x1600 with custom frame rates from 10 to 120 frames per second!
60 fps is what the menu uses. Apparently the author didn't do that on every map. I'd suggest putting a frame rate limit on the overlay map and then it should affect all maps.Ahh, thanks. I couldn't find a way to do it universally so I put it on the player sprite... the segment I'm up to now appears to use a seperate sprite and it is no longer limiting the framerate. Overlay works nicely.
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Map Editor Error
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An error occurred while drawing the display in the map editor. In order to attempt to avoid fatal errors and data loss, the display handling in this map editor window will be disabled and you should close it yourself. Details:
System.ApplicationException: OpenGL version 1.2 is required; your version is: 3.2.9232
at SGDK2.Display.CheckRequirements()
at SGDK2.Display.DrawFrame(TextureRef texture, Rectangle sourceRect, Point[] corners, Int32 offsetX, Int32 offsetY)
at SGDK2.Layer.Draw(Display Display, Size ViewSize)
at SGDK2.frmMapEditor.MapDisplay_Paint(Object sender, PaintEventArgs e)
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OK
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Error
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A fatal error occurred initializing or running the game:
System.ApplicationException: OpenGL version 1.2 is required; your version is: 3.2.9232
at Display.CheckRequirements()
at Display.DrawFrame(TextureRef texture, Rectangle sourceRect, PointF[] corners, Int32 offsetX, Int32 offsetY)
at LayerBase.Draw()
at Level_1_Map.Draw()
at MapBase.DrawAllViews()
at GameForm.Run()
at Project.Main()
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OK
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oh! and you download link on youtube is broken, you may want to fix thatYeah I lost all the hosting, apparently you cannot put too much load on the server if you're using free hosting or you get banned. (I was using it as a PHP sandbox)
You can count on me for 2010! I got my laptop back! Turns out the problem was my wireless adapter was not working because I pressed F2 to turn it off. F2 does not make a good save button. :no:AHAHAHA... sorry but that's funny.