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Messages - Jam0864

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17
Projects / Re: The Adventures of the Overgrown Oatmeal
« on: 2010-03-22, 11:23:00 PM »
BTW, how did you get the frame rate to display as a yellow block number like that?

I used fraps.
Quote from: Fraps
Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology.  In its current form Fraps performs many tasks and can best be described as:

Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen.  Perform custom benchmarks and measure the frame rate between any two points.  Save the statistics out to disk and use them for your own reviews and applications.

Screen Capture Software - Take a screenshot with the press of a key!  There's no need to paste into a paint program every time you want a new shot.  Your screen captures are automatically named and timestamped.

Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game?  Come join the Machinima revolution!  Throw away the VCR, forget about using a DV cam, game recording has never been this easy!  Fraps can capture audio and video up to 2560x1600 with custom frame rates from 10 to 120 frames per second!


Quote
60 fps is what the menu uses.  Apparently the author didn't do that on every map.  I'd suggest putting a frame rate limit on the overlay map and then it should affect all maps.
Ahh, thanks. I couldn't find a way to do it universally so I put it on the player sprite... the segment I'm up to now appears to use a seperate sprite and it is no longer limiting the framerate. Overlay works nicely.

18
Projects / Re: The Adventures of the Overgrown Oatmeal
« on: 2010-03-22, 12:03:05 AM »
Umm... http://img340.imageshack.us/img340/6757/87589762.jpg

Apparently I'm getting over 2,000fps... VERY efficient engine you have here bluemonkmn. What is this game supposed to run at approximately? 60 feels about right but I'd like to use what the author intended if you have that information.

EDIT:// wow I suck at this game. :(

19
EDIT:// Nevermind, didn't read through all the posts.

20
Off-Topic / Re: Yay!!
« on: 2010-01-30, 07:49:00 PM »
Congratulations!

21
Help, Errors, FAQ / Re: Issues running SGDK2 projects
« on: 2010-01-24, 02:49:11 PM »
Ok that runs beautifully. Thanks.

22
Help, Errors, FAQ / Issues running SGDK2 projects
« on: 2010-01-23, 07:23:11 PM »
I'm having problems running any OpenGL-based SGDK2 games on my system.

CPU - Core 2 Quad q9550
MOBO - Gigabyte EP45T-EXTREME
RAM - 4GB DDR3
GFX - ATI Radeon HD4890
OS - A fresh install of Windows 7 x64 (2 weeks old at most)



It occurs in every OpenGL game I've tried, (guitarsim, isometric sample, automatic turret sample) and it doesn't appear to matter whether the game is compiled or ran in the IDE.


When I try to use the map editor.
Code: [Select]
---------------------------
Map Editor Error
---------------------------
An error occurred while drawing the display in the map editor. In order to attempt to avoid fatal errors and data loss, the display handling in this map editor window will be disabled and you should close it yourself. Details:

System.ApplicationException: OpenGL version 1.2 is required; your version is: 3.2.9232

   at SGDK2.Display.CheckRequirements()

   at SGDK2.Display.DrawFrame(TextureRef texture, Rectangle sourceRect, Point[] corners, Int32 offsetX, Int32 offsetY)

   at SGDK2.Layer.Draw(Display Display, Size ViewSize)

   at SGDK2.frmMapEditor.MapDisplay_Paint(Object sender, PaintEventArgs e)
---------------------------
OK  
---------------------------


When I try to run a game.
Code: [Select]
---------------------------
Error
---------------------------
A fatal error occurred initializing or running the game:

System.ApplicationException: OpenGL version 1.2 is required; your version is: 3.2.9232

   at Display.CheckRequirements()

   at Display.DrawFrame(TextureRef texture, Rectangle sourceRect, PointF[] corners, Int32 offsetX, Int32 offsetY)

   at LayerBase.Draw()

   at Level_1_Map.Draw()

   at MapBase.DrawAllViews()

   at GameForm.Run()

   at Project.Main()
---------------------------
OK  
---------------------------






Correct me if I'm wrong, but as I understand it, OpenGL is included with graphics drivers and you can't just download a copy of an older version.


Graphics Software Information (According to Catalyst Control Centre (ATI Drivers))
[code]Driver Packaging Version   8.681-091124a-092499C-ATI   
Catalyst

23
Projects / Re: GuitarSim
« on: 2010-01-01, 07:56:43 AM »
I lost the .sgdk2 file, so I simply uploaded the binary with the name of the sgdk2 file so that the link would work. The only thing is that it's now in the incorrect section, I wouldn't want anyone to want to use the GUI and be disappointed when they receive a binary.

If anyone has a copy of the sgdk2 file still, it would be greatly appreciated if you could reupload it. (no matter how unlikely it was worth a shot ;) )

EDIT:// I re-read your post, when I click the download link, it redirects to http://www.jam0864.co.cc/files/guitarsim/guitarsim(sgdk2).zip

24
Projects / Re: GuitarSim
« on: 2009-12-30, 10:06:32 PM »
I posted it on the project listing and my personal site, somehow it spread around multiple other sites.
http://sgdk2.enigmadream.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=22

Of course, I had it separated into a .sgdk2 file, a standalone package and a source code package on my own site, whereas the project listing only had the .sgdk2 file. I suppose all the download sites that posted it went with the standalone package off my own site, which is understandable. I never expected my hosting to go down however, and when it did I didn't bother fixing it up again as I didn't see much traffic going there. I suppose the download sites downloaded it from there, then the majority of the downloads after that came from those download sites.

I'm currently fixing the link, just have to wait for the domain to update to the new hosting.



EDIT:// It appears that the download in the project listing forwards to my site, which is broken. I've managed to retrieve the standalone package from other download sites but I can't find the .sgdk2 file anywhere. Of course, my HDD managed to die and take out my copy, I assumed it was safe being on two remote locations as well. It doesn't really bother me that I can't find the .sgdk2 file though as I didn't plan on ever updating the app. Is there a way I can move the project in the listing to the binary section?

25
Projects / Re: GuitarSim
« on: 2009-12-29, 07:07:03 PM »
oh! and you download link on youtube is broken, you may want to fix that
Yeah I lost all the hosting, apparently you cannot put too much load on the server if you're using free hosting or you get banned. (I was using it as a PHP sandbox)

According to my data only 0.1% of the downloads were ever from that link anyway.

Looking around it seems that it's ended up on a lot of different sites around the web, and the vast majority of the downloads are from non-english websites. Strange I thought, since the program and it's instructions were only in english.

26
Projects / Re: GuitarSim
« on: 2009-12-29, 01:43:39 AM »
I was looking at my youtube videos, and I found the GuitarSim video had quite a lot of views. Looking at the "insight" feature, which is basically view statistics, over 95% of the views came from Brazil. I immediately thought this was a fault with youtube, until I noticed that the vast majority of the views came from the video being embedded on webpages. I checked where it had been embedded, and I found what looks like a Brazilian download site. After translating it with google translate, I found my little app had over 16000 downloads, and what looks like an editors review and description. I was proud, seeing as the app was merely a test of sgdk2's audio functions and a bit of a gui sample.

http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fwww.baixaki.com.br%2Fdownload%2Fguitarsim.htm


27
Off-Topic / Re: SGDK-XNA ...Cool or not cool...?
« on: 2009-12-12, 02:07:51 AM »
You can count on me for 2010! I got my laptop back! Turns out the problem was my wireless adapter was not working because I pressed F2 to turn it off. F2 does not make a good save button.  :no:
AHAHAHA... sorry but that's funny.

It only disables the wireless adaptor if you press both fn+f2, at least, with most laptops.

28
Help, Errors, FAQ / Re: Player Tracked by Turret
« on: 2009-12-03, 11:25:08 PM »
The delay would be a nice touch actually, of course not for all cannons but perhaps certain types with a faster fire rate, to create inaccuracies.

29
Off-Topic / Re: Make free easy cool flash based web sites...
« on: 2009-11-28, 06:27:38 PM »
The google indexer is text based. If you want to see what google sees, download a browser called lynx.




Basically what I've seen done is the flash is embedded on a small html page, which would be written something like this: (love psuedocode)

embed flash object
redirect to asdasd.html
 
That flash object contains the flash site, and some code to stop the rest of the html page being processed,( so if flash is active the person is not redirected to asdasd.html. If they don't have flash, (like google indexer) they get redirected to a simpler page with the same text.)

So that the author doesn't have to update both files every time they want to make an update, the flash object contains code to include all the text from the html page so they can simply update the html page and the flash objects automatically update their content.

30
Help, Errors, FAQ / Re: Supported Video Card List
« on: 2009-11-21, 06:51:00 PM »
It's safe to say that it operates for
NVidia GeForce 7xxx, 8xxx, 9xxx, GTxxxx
ATI Radeon HD3xxx, 4xxx, 5xxx

I've seen it running on one card from each of those series, and the cards in the series are identical, except for clock speeds, number of stream processors etc. They support the same opengl versions, directx versions, shader models etc.


The actual cards I've seen it running on are
ATI Radeon HD4870
ATI Radeon HD4890
ATI Radeon HD3850
ATI Radeon HD5770
NVidia GeForce 7600gt
NVidia GeForce 8600gt
NVidia GeForce 9800gt
NVidia GeForce GTS250
NVidia GeForce GTX275

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