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[1] Rotating around origin for framesets.

[2] OutOfMemory Exception When Building

[3] Best way to handle multiple "collectbles"

[4] Implementing Game Score (Via timer)

[5] JIT Debugging

[6] SGDK2 through WinRT Issues

[7] Source GraphicSheet for Framesets

[8] sprite collision

[9] How to do a replica of this in SGDK2?

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