Author Topic: More editor upgrade ideas  (Read 16222 times)

bluemonkmn

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Re: More editor upgrade ideas
« Reply #15 on: 2007-11-14, 05:57:34 AM »
The purpose of showing the tile in the list was not as a preview, but so you would know which tile was which when selecting one.  Maybe I should just crop it if it's too big so you can still see which is which (at least for the normal sized tiles).

durnurd

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Re: More editor upgrade ideas
« Reply #16 on: 2007-11-14, 09:49:06 AM »
Well, I know it's not meant as a preview, but it's the easiest way to see a preview.  I don't have to bring up an extra window, and if I'm editing a mostly dark image, it's really hard to see in the preview window anyway, because I can't change the BG color.  And I don't know if cropping will help, because what if you have several tiles that look similar in the place they've been cropped to?
Edward Dassmesser

SmartBoy16

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Re: More editor upgrade ideas
« Reply #17 on: 2007-11-14, 03:51:51 PM »
im thinking maybe you can crop it, but as you hover over it, it will show the full tile after a few seconds. im not sure if that would make it too hard to program.
Looking to the skies.....

bluemonkmn

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Re: More editor upgrade ideas
« Reply #18 on: 2007-11-15, 06:19:29 AM »
And I don't know if cropping will help, because what if you have several tiles that look similar in the place they've been cropped to?

At least you would know it's one of those tiles instead of just having a number there with no idea what the tile looks like.  Something's better than nothing, right?
Do you have a project I could test with that demonstrates the problems we're talking about (at least the too-big tile problem) so I don't have to make one of my own?  If so, note that I have a new private support/upload scheme.  Go to http://sgdk2.enigmadream.com/support and you can upload things there more easily than with FTP (and only I can download them).

durnurd

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Re: More editor upgrade ideas
« Reply #19 on: 2007-11-15, 08:38:42 AM »
It's better than nothing, yes, but it's a sub-optimal solution.  I uploaded the project to the site.  I'm not sure if the problem will present itself easily, since I've done a bit of remodeling of the tilesets so there's more than one now.
Edward Dassmesser

bluemonkmn

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Re: More editor upgrade ideas
« Reply #20 on: 2007-11-16, 07:28:42 AM »
I can see the problem if I position the window correctly on the screen.  I noticed something about the tiles in the map editor, though.  The tiles that represent the top of the building aren't offset up high (above the mouse cursor) the way they should be.  I think they need to be raised like the top of the toof for the front of the building is so that the map tile that defines their existence is in the proper location relative to the other tiles.

I'll investigate the "preview" when I get a chance.

durnurd

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Re: More editor upgrade ideas
« Reply #21 on: 2007-11-16, 08:43:12 AM »
There are a few problems I have with doing that, and those are
a) when a tile is offset, it's hard to find the area where the tile actually is if I need to change it or something
b) usually when you look at a map of tiles, for the most part when you click on a tile you expect to be able to select it, not three tiles above it.  I'm used to working in false 2.5-D and how that acts and how to deal with it.  Is there really a need to do the offset like that?
c) designing the tiles is still too difficult, getting them all offset properly with hardly any reference
Edward Dassmesser

Tanja

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Re: More editor upgrade ideas
« Reply #22 on: 2007-11-16, 02:03:20 PM »
may i interpose a question about the layer editor?
can i move path points easily around with the mouse? or is there only the method to type x and y in?

durnurd

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Re: More editor upgrade ideas
« Reply #23 on: 2007-11-16, 11:23:35 PM »
That's something I've suggested in the past, and may be included in future releases.  I think BlueMonk is focusing on bug fixes until he gets something released.

Addition:

When importing an object, if the file has no description, when you open it, if there was already a message in the "File Details" box, it isn't cleared.
Also: The Video code SGDK2 file has no description.
« Last Edit: 2007-11-16, 11:37:40 PM by durnurd »
Edward Dassmesser

Tanja

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Re: More editor upgrade ideas
« Reply #24 on: 2008-08-17, 12:13:39 PM »
some days ago i used a level editor which had a feature i would be very happy to see here again. it is a new option for the clone tool at the layer editor. after one has selected some tiles, i would be useful to be able to deselect some tiles. i had the problem very often with my game. i wanted to select some rocks (consisting of several tiles), but their shape wasn

Tanja

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Re: More editor upgrade ideas
« Reply #25 on: 2008-08-20, 11:38:20 AM »
i just stumbled about this thread: http://gamedev.comdel.net/index.php?topic=1248.0
it is a wonderful idea and is on my wishlist too.  ;D  (i need a cute puppy/kitten smiley with big eyes noone can resist)

Tanja

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Re: More editor upgrade ideas
« Reply #26 on: 2008-08-21, 02:38:01 PM »
some function that starts the game again would be fine. or do i err and there is some thing already?