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SGDK Version 2
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SGDK2 Programming Reference
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Topic: SGDK2 Programming Reference (Read 5321 times)
bluemonkmn
SGDK Author
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Posts: 2761
SGDK2 Programming Reference
«
on:
2007-04-26, 06:07:19 AM »
Wow, XML documentation is so cool. It's not done yet, but you can get a peek at how nice the rule function documentation and coding documentation is going to be from here:
http://enigmadream.com/files/SGDK2DevRef.zip
I've been working on the documentation for the SpriteBase class, so that's where most of the nicest documentation is so far... but even that class isn't done yet.
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Ben Marty
Scrolling Game Development Kit 2
Jam0864
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Posts: 744
Re: SGDK2 Programming Reference
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Reply #1 on:
2007-04-27, 01:27:17 AM »
It's really well organized. Easy to find what you want.
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bluemonkmn
SGDK Author
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Posts: 2761
Re: SGDK2 Programming Reference
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Reply #2 on:
2007-04-27, 05:11:01 AM »
Yah, these documentation tools are really nice to use:
Visual Studio automatically creates comment blocks above each function with tags to describe each parameter and add a summary and remarks about the function itself.
When Visual Studio compiles a project, is creates an XML file containing this documentation.
NDoc (
http://ndoc.sf.net/
) uses this XML file and the compiled code together to generate documentation in a format identical to Microsoft's own MSDN documentation.
And practically all I have to do is fill in the blanks. Programming and documentation has never been this fun
.
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Ben Marty
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bluemonkmn
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Posts: 2761
Re: SGDK2 Programming Reference
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Reply #3 on:
2007-05-06, 09:32:24 PM »
Whew... I think I'm done documenting the code... the file link above has been updated with the completed programming documentation (has not been proofread yet). Next I just have to link the main help into this help.
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Ben Marty
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