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SGDK Version 2
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Will SGDK2 support importing of alpha textures?
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Topic: Will SGDK2 support importing of alpha textures? (Read 4873 times)
Mic
Visitor
Posts: 2
Will SGDK2 support importing of alpha textures?
«
on:
2007-05-24, 12:15:11 PM »
Hello, first post here. I have been digging around both SGDK Version 1 and 2. And must say ver.2 is looking quite nice. As a newb
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NightFang
Regular
Posts: 23
Re: Will SGDK2 support importing of alpha textures?
«
Reply #1 on:
2007-05-24, 03:33:38 PM »
well i see what your saying im new to but not so new anymore...well i imported a picture in the graphics mode and ive also imported some textures from a thing i found and it seems to work nice for me it remains in detail and everything just keep in mind i didnt size it down by using the size changer thing but still that works rather nicely but if you want to import images or pictures you just do these things:
1. Create new or use one thats already made of a graphic sheet (well open it up)
2.then click on file at the top right of the screen
3. Click on import graphic
4. then browse through your files and find the texture you want to put in and there you go well the rest you should be able to figure out i have no clue how to explain it.
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durnurd
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Posts: 1234
Games completed so far: 0
Re: Will SGDK2 support importing of alpha textures?
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Reply #2 on:
2007-05-24, 05:30:54 PM »
You can indeed import graphics. The internal format used by SGDK2 is PNG, so if you save files from Photoshop as PNG, then import them, all alpha transparency will be maintained.
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SGDK Version 2
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Will SGDK2 support importing of alpha textures?