Author Topic: Codename: PaperBoy  (Read 8453 times)

SmartBoy16

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Codename: PaperBoy
« on: 2007-08-10, 09:00:48 PM »
heres another one im working on. how is it?

http://smartboy16swebsite.freeservers.com/home.html

click on SGDK Games then Codename: Paperboy
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bluemonkmn

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Re: Codename: PaperBoy
« Reply #1 on: 2007-08-12, 09:44:46 AM »
I played a little and got quite confused, then found the read me so I'm taking back all my comments.  No further comments yet... I'm in a bit of a hurry so maybe I'll play more later.

KrazyKain

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Re: Codename: PaperBoy
« Reply #2 on: 2007-11-04, 03:35:32 PM »
why not make it into an exe?

bluemonkmn

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Re: Codename: PaperBoy
« Reply #3 on: 2007-11-05, 05:52:42 AM »
I think most of the people who have GameDev prefer to get projects in GDP format instead of EXE format because the EXE format goes through the whole installation process and fiddles with the Start menu, and then you have to remember to un-install.  You also never know what viruses might be lurking in an EXE.  So speaking for myself, I prefer to just deal with the projects in source format when possible.

KrazyKain

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Re: Codename: PaperBoy
« Reply #4 on: 2007-11-05, 06:02:49 AM »
oh fair enough i guess, its just when its on your own website, people arent garunteed to have SGDK when they download your game

SmartBoy16

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Re: Codename: PaperBoy
« Reply #5 on: 2007-11-06, 07:59:57 AM »
there is a link on the website to the gamedev website to download it. its on the same page too

and also i dont have the software needed to make exes
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KrazyKain

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Re: Codename: PaperBoy
« Reply #6 on: 2007-11-06, 05:15:21 PM »
i thought that was in the 'tools' menu

bluemonkmn

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Re: Codename: PaperBoy
« Reply #7 on: 2007-11-06, 05:26:09 PM »
The Install Packager link in the tools menu will help you create an install package script, but NSIS is required to compile it into an actual installer.

SmartBoy16

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Re: Codename: PaperBoy
« Reply #8 on: 2007-11-07, 03:27:28 PM »
im considering to put this game and all of my "Codename:" games on sgdk2. mostly because my original computer broke down (and i still dont have time to find another) also by the time i get a new one it would be better off for sgdk2 and (hopefully) will work better on there
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SmartBoy16

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Re: Codename: PaperBoy
« Reply #9 on: 2008-01-23, 08:14:10 AM »
This project will go on SGDK2 (after im done with RANAT) :'(
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