Scrolling Game Development Kit Forum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Scrolling Game Development Kit Forum
»
SGDK Version 2
»
General Discussion
»
SGDK2: Not just for side-scrollers
« previous
next »
Print
Pages: [
1
]
Author
Topic: SGDK2: Not just for side-scrollers (Read 4726 times)
durnurd
Lead Lemming
Expert
Fanatic
Posts: 1234
Games completed so far: 0
SGDK2: Not just for side-scrollers
«
on:
2007-09-03, 09:13:22 AM »
As an example of a game you can make that's not necessarily what was in mind when SGDK2 was designed, here is a Tetris clone. It acts slightly differently than Tetris (somewhat different speeds, scoring mechanisms, etc.), but it gets the idea across certainly. Included in the project is a High Score Table custom object.
http://www.findmyed.com/files/tetris.zip
Logged
Ed
wa
rd
Da
ss
me
ss
er
SmartBoy16
Contributor
Fanatic
Posts: 587
Looking for inspiration.....
Re: SGDK2: Not just for side-scrollers
«
Reply #1 on:
2007-09-03, 01:52:54 PM »
i didn't think tetris could be done on SGDK
Logged
Looking to the skies.....
durnurd
Lead Lemming
Expert
Fanatic
Posts: 1234
Games completed so far: 0
Re: SGDK2: Not just for side-scrollers
«
Reply #2 on:
2007-09-03, 10:25:05 PM »
One of the very reasons I made it. SGDK2 is an incredibly versatile program compared to v1.
Logged
Ed
wa
rd
Da
ss
me
ss
er
Print
Pages: [
1
]
« previous
next »
Scrolling Game Development Kit Forum
»
SGDK Version 2
»
General Discussion
»
SGDK2: Not just for side-scrollers