Author Topic: Codename: Words  (Read 27813 times)

Tanja

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Re: Codename: Words
« Reply #15 on: 2007-12-03, 10:54:41 AM »
when i enter the dungeon in the left house, the player moves at incredible speed...
and maybe you shoud think about filling the "wall" tiles of the dungeon with some sort of structure. it is confusing looking at the screen because there are only lines, and you don't know what is solid and what is a passage. unless you wanted that effect, then you have done a good job  ;D

SmartBoy16

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Re: Codename: Words
« Reply #16 on: 2007-12-04, 08:10:09 AM »
when i enter the dungeon in the left house, the player moves at incredible speed...
and maybe you shoud think about filling the "wall" tiles of the dungeon with some sort of structure. it is confusing looking at the screen because there are only lines, and you don't know what is solid and what is a passage. unless you wanted that effect, then you have done a good job  ;D


i intentially did that. origionally he was supossed to be in a rocket ship type thing, but i could never get some of the slopes right.

i know its hard to tell solids from not, when i made this i didn't know about how the tiles interacted with eachother. plus at first i thought you can jump through solids and still land on top of them like in Mario Bros. 
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Tanja

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Re: Codename: Words
« Reply #17 on: 2007-12-04, 02:01:01 PM »
plus at first i thought you can jump through solids and still land on top of them like in Mario Bros. 

i thought this is possible with sgdk1.

durnurd

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Re: Codename: Words
« Reply #18 on: 2007-12-04, 04:41:09 PM »
plus at first i thought you can jump through solids and still land on top of them like in Mario Bros. 

i thought this is possible with sgdk1.

There are only six types of solidity in SGDK1.  Uphill, Downhill, Uphill Ceiling, Downhill Ceiling, Solid, and Empty.  Solid from the top only is a specialized solidity available only in SGDK2.  It can be achieved by using platform sprites which will catch another sprite falling on it from the top if set up correctly, but it is impossible to do it with tiles alone.
Edward Dassmesser

bluemonkmn

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Re: Codename: Words
« Reply #19 on: 2007-12-04, 06:39:06 PM »
Solid from the top only is a specialized solidity available only in SGDK2.  It can be achieved by using platform sprites which will catch another sprite falling on it from the top if set up correctly, but it is impossible to do it with tiles alone.

To clarify: In version 1, solidity from above can only be accomplished with a platform sprite, not tiles.  In SGDK2, it can also be done with tiles.

SmartBoy16

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Re: Codename: Words
« Reply #20 on: 2007-12-05, 08:09:26 AM »
when i enter the dungeon in the left house, the player moves at incredible speed...
and maybe you shoud think about filling the "wall" tiles of the dungeon with some sort of structure. it is confusing looking at the screen because there are only lines, and you don't know what is solid and what is a passage. unless you wanted that effect, then you have done a good job  ;D

i like to joke that when the guy enters the house, he finds a whole box of diet pepsi max and drinks it all! unfortunately it wears out by the time you reach the boss level (which was supposed to be giant ladybug)

whos the guy who made platformania? i was wonderng how you made the boss for that game
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Jam0864

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Re: Codename: Words
« Reply #21 on: 2007-12-06, 01:14:11 AM »
i made that. =p

Boss was my favourite stage. <3

The boss is a sprite that travels around a set path, when it hits certain other sprites placed in it's path, they activate a function, such as lightning or the rolling version of him.
Was a lot of fun to make that level. :D

SmartBoy16

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Re: Codename: Words
« Reply #22 on: 2007-12-06, 08:12:43 AM »
is that why i occasionally see blue dots on the screen?
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Jam0864

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Re: Codename: Words
« Reply #23 on: 2007-12-07, 12:06:06 AM »
yes. they are the same shader as the sky, but u can see them sometimes. :/

tprime

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Re: Codename: Words
« Reply #24 on: 2007-12-12, 09:58:07 PM »
Cool! It was tricky to get down the maze. I had better luck downloading 1.1 than the original one!  :D

SmartBoy16

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Re: Codename: Words
« Reply #25 on: 2007-12-18, 08:04:52 AM »
Cool! It was tricky to get down the maze. I had better luck downloading 1.1 than the original one!  :D

its funny how everyone else can barely get through the maze but when i play it, i just breeze through it. ive also ben able to pass by all the flies without using any rocks or water!
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Tanja

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Re: Codename: Words
« Reply #26 on: 2007-12-18, 01:40:46 PM »
maybe you tested the design of this map until you could play it blindfolded?

Jam0864

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Re: Codename: Words
« Reply #27 on: 2007-12-18, 07:30:49 PM »
yeh i also played it enough times so I knew exactly how to get through :(
lol

tprime

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Re: Codename: Words
« Reply #28 on: 2007-12-22, 02:14:53 PM »
It was tricky! Especially the enemies. And the boss was difficult, for me, how do you beat it?

SmartBoy16

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Re: Codename: Words
« Reply #29 on: 2007-12-25, 12:19:53 PM »
It was tricky! Especially the enemies. And the boss was difficult, for me, how do you beat it?

when you hit it, the boss sprite restarts from its original position so lure it to that spot and KEEP SHOOTING!!!

dont try to hide in the top left corner, a function there regenerates the boss.

dont forget to get the key BEFORE defeating the boss
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