did you ever notice, that the "map player to inputs" method has almost entirely different effects as if by using "map key to input"?
i wanted to make a bag hanging on the belly of my player sprite. the bag is a sprite that is added. i mapped key inputs to it, then added the same speed and the same inertia. the bag is flying around almost as it has a own will. after setting the same "map key inputs" to my player, it is fine.
how comes this? i guess it's a feature, not a bug, but i would like to know.
and maybe it's possible to use sth like "map player to inputs" to any sprite, without using a rule for every key.