and is there a method for UNmatching the position? like giving control of position back to the sprite itself?
i need to let go of the bag.
edit: oops. yet it works.
here is the plan rule: if Counter == 0, matchSpritePosition.
(when the player hits Button1, the Counter increments and stops. that would mean "let go of the sprite", since it is a "else" condition. i thought that would work, but it only works if i define a Button1. when i say "if key rightShift is pressed" instead of Button1, the bag will move a little bit and then stop. curious thing, isnt it?)