SGDK Version 1 > Projects
Codename: IDK
SmartBoy16:
Here's my FINAL Codename for sgdk1, so get it while its still here (practically, its unlimited supplies) all other Codenames i made are either going to SGDK2 or cancelling.
its in 7zip, so you need that first. ill make a zip version soon
for those who dont know, IDK means "I dont know!"
to play, use the arrowkeys to move around (you wont levitate in the final version) to launch youself in a rocket, press Ctrl.(there is a slight problem with it) to return to normal self, press shift. hold Enter, Shift, Ctrl and Space to see the intro again (made using TrueSpace3)
the only problem about launching the rocket is that it doesnt revert back to the normal sprite when it hits the solid (see script)
i like the music for this too (came from vgmusic.com) unfortunately, im going to try to make my own music for it.
And heres the link: http://www.box.net/shared/utmhq2ir4h
Edit: Hey! this is my 105th post
SmartBoy16:
I fixed the Rocket problem (its not posted yet) only problem is now if you hit a solid i want the health to go slightly down, how would i do that?
Jam0864:
havent used original SGDK in ages, so I can't remember if this is right.
Make a tile interaction so when player touches that solid group they lose <a lil bit =p> of inventory item <health>
SmartBoy16:
then it ends up that the player loses health as it takes a step too
i just found out you can make self extracting 7z files, so ill post that instead (when Box starts working again for me...)
Tanja:
then make a "if player is in rocket form state" and then include jams hint.
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