Author Topic: Codename: IDK  (Read 374876 times)

Jam0864

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Re: Codename: IDK
« Reply #30 on: 2008-02-15, 04:03:05 PM »
or download.com.

gamehippo won't necessarily accept it, download.com accepts everything.

durnurd

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Re: Codename: IDK
« Reply #31 on: 2008-02-15, 04:34:47 PM »
download.com only accepts files through upload.com, which distributes files to about 30 websites.  I'm not sure if it has a quick response time to file changes, and tracking files on different sites is difficult if you don't know all of the sites your file went to.  There's a pay version that includes these things, but the extras provided by the monthly service aren't worth it, really.
Edward Dassmesser

SmartBoy16

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Version 0.3!!!
« Reply #32 on: 2008-02-16, 01:52:08 PM »
Version 0.3 is out! (see above for links)

this version does not have a Originals to save space. For the originals, visit version 0.2.
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SmartBoy16

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Re: Version 0.3!!!
« Reply #33 on: 2008-02-19, 03:32:36 PM »
Version 0.3 is out! (see above for links)

this version does not have a Originals to save space. For the originals, visit version 0.2.

just to clarify, i'm only posting the first three levels online. the entire game will be avalable on a cd for about $5 (when its finished) for a total of 15 levels with a boss after every other level and one final boss. i'm putting this game as my top priority at the moment. i should get a lot more done this summer (yes it may take that long). if you have any game suggestions and/or would like to help with development, please let me know! i'm currently open to any suggestions, except the ending iv'e already got that done.  :canadian: :canadian: :canadian:

Thanks so much for helping!

SmartBoy16
SmartBoy, Inc
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SmartBoy16

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another queston arises!
« Reply #34 on: 2008-02-22, 08:20:00 AM »
how do i run a function from scripting??? what will happen in Level 1-2 (Level2 in versions 0.3.0 and under) is you use rocket energy for your rocket boots. when it's empty, you return to yourself. the scripting sample should be in the latest version.
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bluemonkmn

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Re: Codename: IDK
« Reply #35 on: 2008-02-22, 06:22:15 PM »
To activate a special function from script, use ProjectObj.GamePlayer.ActivateFunction as demonstrated in the scripting docutorial (see the "Ladders" section, and see line 305 of the GoldYoink script in the help file).

tprime

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Re: Codename: IDK
« Reply #36 on: 2008-02-22, 09:29:21 PM »
I'll try to download it! And give my rating...dial-up!

SmartBoy16

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Re: Codename: IDK
« Reply #37 on: 2008-02-26, 07:53:53 PM »
just something i was wondering, has anybody used my Basic-3D to make any games?

I'll try to download it! And give my rating...dial-up!

you think downloading is hard, try UPLOADING!!! >:(

if only i had wifi...*sighs...*

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SmartBoy16

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0.3.1
« Reply #38 on: 2008-03-05, 09:12:11 PM »
i'm too lazy to log on to box, so ill post the update here
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SmartBoy16

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0.3.1.9 and a question
« Reply #39 on: 2008-03-24, 07:10:22 PM »
here's the 0.3.1. update and i need help with this script

Code: [Select]
Dim bFirstTime_RocketCollect
Dim bFirstTime_RocketBootsEmpty

Dim intPlayerDX
Dim intPlayerDY

bFirstTime_RocketCollect = True
bFirstTime_RocketBootsEmpty = True

Sub Display_KeyPress(Key)
With ProjectObj.GamePlayer
If UCase(Chr(Key)) = "B" Then
intPlayerDX = 999
.ActivateFunction .rMap.Specials("PauseGame")
End If
End With
End Sub

Sub Player_OnAfterMoveSprites()

CurrentDisplay.DrawText "RocketCollect = " & bFirstTime_RocketCollect, 10, 10
CurrentDisplay.DrawText  "BootsEmpty = " & bFirstTime_RocketBootsEmpty, 10, 25
CurrentDisplay.DrawText "DX = " & intPlayerDX, 150, 10
CurrentDisplay.DrawText "DY = " & intPlayerDY, 150, 25

With ProjectObj.GamePlayer
intPlayerDX = .PlayerSprite.DX
intPlayerDY = .PlayerSprite.DY
If .rMap.Name = "Level1-1" Then
If .PlayerSprite.rDef.Name = "Player $$Level1$$" Then
Exit Sub
End If
If .PlayerSprite.DX = 0 AND .PlayerSprite.DY = 0 Then
.ActivateFunction .rMap.Specials("TurnNormal")
End If
End If
End With
End Sub

Sub Player_OnTileInteraction (X, Y, Value, NewTouch, Interaction)
With ProjectObj.GamePlayer
If .rMap.Name = "Level1-1" Then
If Interaction = 1 Then
If bFirstTime_RocketCollect = True Then
bFirstTime_RocketCollect = False
.ActivateFunction .rMap.Specials("GotAnotherRocket")
End If
ElseIf Interaction = 3 Then
If .PlayerSprite.rDef.Name = "RocketRight" OR .PlayerSprite.rDef.Name = "RocketLeft" Then
.InvQuantityOwned(5) = .InvQuantityOwned(5) - 1
If .InvQuantityOwned(5) < 1 Then
.ActivateFunction .rMap.Specials("DieByRocket")
.InvQuantityOwned(5) = 0
.ActivateFunction .rMap.Specials("StartOver")
End If
End If
End If
ElseIf .rMap.Name = "Level1-2" Then
If Interaction = 4 Then
If .PlayerSprite.rDef.Name = "Player $$Level2$$" Then
If .InvQuantityOwned(8) = 0 Then
Exit Sub
End If
.InvQuantityOwned(10) = .InvQuantityOwned(10) + 1
If .InvQuantityOwned(10) > 100 Then .InvQuantityOwned(10) = 100
ElseIf .PlayerSprite.rDef.Name = "PlayerRocketBoots" Then .InvQuantityOwned(10) = .InvQuantityOwned(10) - 1
If .InvQuantityOwned(10) < 0 Then
.InvQuantityOwned(10) = 0
.ActivateFunction .rMap.Specials("Normal")
If bFirstTime_RocketBootsEmpty = True Then
bFirstTime_RocketBootsEmpty = False
.ActivateFunction .rMap.Specials("ItsAllGone!")
End If
End If
End If
End If
End If
End With
End Sub

HostObj.SinkObjectEvents CurrentDisplay, "Display"
HostObj.SinkObjectEvents ProjectObj.GamePlayer, "Player"
HostObj.ConnectEventsNow()
ProjectObj.GamePlayer.Play 16

the updates needs preious versions to work

what is supposed to happen is whenever i press "P" the game pauses. what's wrong ???
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durnurd

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Re: Codename: IDK
« Reply #40 on: 2008-03-24, 08:22:37 PM »
Well, first of all, "B" is not "P".  Is the problem that nothing happens when you press P?  Or does it crash?  Or what?
Edward Dassmesser

SmartBoy16

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Re: Codename: IDK
« Reply #41 on: 2008-03-25, 06:55:10 AM »
Well, first of all, "B" is not "P".  Is the problem that nothing happens when you press P?  Or does it crash?  Or what?

*slaps self* that might help
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SmartBoy16

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Re: Codename: IDK
« Reply #42 on: 2008-03-26, 06:56:21 AM »
Well, first of all, "B" is not "P".  Is the problem that nothing happens when you press P?  Or does it crash?  Or what?

pretty much what happens is nothing
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SmartBoy16

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Re: Codename: IDK
« Reply #43 on: 2008-04-10, 07:03:39 AM »
what is the thing you type in when a function is raising an event? ???
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SmartBoy16

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RANAT Story
« Reply #44 on: 2008-04-16, 11:02:14 PM »
here's a quick peek at the story for this game

The whole thing starts because a member of the RANAT (Red Arrow Native Archer Tribe) Foundation died when eating a GreaseBurger from FASTFoods (Fun Always So That's Fast). RANAT led an investigation and FASTFoods closed. The owner, known only as Midnite and had no other home, sought revenge on RANAT by founding GATOGS (Green Arrow Tribe of Green Smilies). Days later, Fifteen RANAT Members, including the founders, mysteriously disappear. The only evidence points to a little-known boy named Bob Lee (thats you!). He gets kidnapped by GATOGS followers and sent to a jail cell where he eventually escapes. The GATOGS eventually found out and security tightened. Bob narrowly escapes and, after carefully searching, finds one of the missing RANAT Members. The only way out of GATOGS was a long and annoying maze. Bob finds a pair of Rocket Boots that he uses to go through the maze. He finds yet another RANAT Member. When Bob finally finds the end of the maze, he meets with Midnite, in his FASTFoods Mascot uniform. though he could take Bob out in one hit, the suit dameges himself and cannot defeat him. he runs off saying that he will seek his revenge on him soon enough. Bob knew that he needs to get out of town right away, so he ifnds a protal to the roof and finds a glider that will help him get out of the city unnoticed...


more to come as the game progresses. right now im settling for a release date of November 2008 for the Full version.
a comfirmed eight levels will be in the game (two halves of a level and one boss, excluding the last level) and one RANAT Member is hidden in each level.
if there is anyway you would like to help, do so! i'm open to level and story ideas! (not the ending! i've got that down)

 :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :crazy: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian:
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