Author Topic: Codename: IDK  (Read 408212 times)

SmartBoy16

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SmartBoy16

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Re: Codename: IDK
« Reply #136 on: 2008-12-18, 03:29:21 PM »
for the update above to work you need to get the sound version too. its up for only till tomorrow (Dec 19)
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SmartBoy16

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Re: Codename: IDK
« Reply #137 on: 2008-12-21, 09:31:53 PM »
i just looked up some random words in japanese, and i got this for toilet paper

トイレットペーパー ( if you can't see, tell me)
toirettopeepaa! it just sounds sooooooooo funny

:P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :)
i had to do that! :)
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SmartBoy16

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Re: Codename: IDK
« Reply #138 on: 2008-12-22, 01:05:12 PM »
i piqueno problema !  i tried to add this scrpit but it doenst quite work how i want it to

Code: [Select]
Sub Player_OnBeforeMoveSprites()
With ProjectObj.GamePlayer.rMap
Switch(.Name)
End With
With ProjectObj.GamePlayer
If .PlayerSprite.DX = 0 AND .PlayerSprite.DY = 0 Then
If .PlayerSprite.rDef.Name <> "Player" Then
.ActivateFunction .rMap.Specials("Normal")
End If
End If
If IsEmpty(.PlayerSprite) Then .ActivateFunction .rMap.Specials("Normal")
End With
BX = ProjectObj.GamePlayer.PlayerSprite.X
BY = ProjectObj.GamePlayer.PlayerSprite.Y
End Sub

Sub Player_OnAfterMoveSprites()
With ProjectObj.GamePlayer
If BX < .PlayerSprite.X Then
.InvQuantityOwned(19) = 1
.InvQuantityOwned(20) = 0
ElseIf BX > .PlayerSprite.X Then
.InvQuantityOwned(19) = 0
.InvQuantityOwned(20) = 1
Else
.InvQuantityOwned(19) = .InvQuantityOwned(19)
.InvQuantityOwned(20) = .InvQuantityOwned(20)
End If
End With
With ProjectObj.GamePlayer
If .PlayerSprite.DX = 0 AND .PlayerSprite.DY = 0 Then
If .PlayerSprite.rDef.Name <> "Player" Then
.ActivateFunction .rMap.Specials("Normal")
End If
End If
If .PlayerSprite.rDef.Name = "PlayerRollRight"  OR .PlayerSprite.rDef.Name = "PlayerRollLeft" Then
If .PlayerSprite.CurFrame = 15 Then
.ActivateFunction .rMap.Specials("Normal")
If BX < .PlayerSprite.X Then .PlayerSprite.CurState = 1
ElseIf .PlayerSprite.DX = 0 Then
.ActivateFunction .rMap.Specials("Normal")
If BX < .PlayerSprite.X Then .PlayerSprite.CurState = 1
End If
End If
End With
End Sub


Sub Player_OnSpecialFunction(Func)
Select Case Func.Name
Case "Normal"
If ProjectObj.GamePlayer.PlayerSprite.rDef.Name <> "Player" Then
.ActivateFunction ProjectObj.GamePlayer.rMap.Specials("SwitchtoPlayer")
End If
End Select
End Sub


originally whenever you press C to return to normal and you are alreday the player sprite, you dissappear. when i tried adding this code, it worked, but now when you roll and tries the function again, it says something about an argument error type thingy... the function "Normal" is activated on Pressing C and the function "SwitchtoPlayer" changes the playersprite to "Player" ....wait! i see the problem! never mind!  :-[ ".ActivateFunction" should be "ProjectObj.GamePlayer.ActivateFunction" ... one reason why i dont like VB much. >:(


oh, and i am finally putting rockets back in! Levels 1-1, 6-1, 6-2, and 7 will have it
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bluemonkmn

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Re: Codename: IDK
« Reply #139 on: 2008-12-22, 06:33:41 PM »
You don't like VB because you can use With blocks to allow you to sometimes skip the object, but sometimes you don't and get an error?  Just don't use "With" if you don't like it. ;)

SmartBoy16

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Re: Codename: IDK
« Reply #140 on: 2008-12-23, 05:32:39 PM »
i guess that's true  :-[ i think ill think twice before posting errors now.

btw. Next Update by end of Jan. if there's anyone out there that want's to modify my Basic3D tiles to look like snow, that would be great! (first is because i cannot draw snow very well, second, im tired of seeing only my name in the credits! :() the original B3D should be at the sgdk1.4.6 website, or else any of my recent updates should have some form of it too. Thanks!  ;)

im still looking for suggestions. im thinking about adding cutscenes between levels. and...um...i forgot. i knew just before typing the word "Cutscenes"
 :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian:
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SmartBoy16

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Random RANAT update
« Reply #141 on: 2008-12-25, 09:16:44 PM »
certain boxes containing certain items will now be placed at certain points in certain levels, im certain they will add a certain value to my game.

some rescued RANAT members will reveal upcoming cheat codes.

Level1-1 is just about done! just need to fix some rocket issues and fix a few platforms and we should be good.

i like shoes

Level3-1 uses a revolutionary-and-extraordinary way of making platforms that makes the trees act like topsolids

Boss 3 music is based on Beethoven's 5th Symphony!!! any suggestions for lyrics?

Merry Christmas!!!  :pray:
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bluemonkmn

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Re: Codename: IDK
« Reply #142 on: 2008-12-26, 08:10:03 AM »
i just looked up some random words in japanese, and i got this for toilet paper

 ( if you can't see, tell me)
toirettopeepaa! it just sounds sooooooooo funny
My computer at home can't display it, but my PSP shows it just fine. Funny... but not unexpected. PSP started in Japan, right?

tprime

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Re: Codename: IDK
« Reply #143 on: 2008-12-26, 06:38:51 PM »
Boss 3 music is based on Beethoven's 5th Symphony!!! any suggestions for lyrics?

I noticed some boss music in video games throw in random things, or things that go with the plot.


Jam0864

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Re: Codename: IDK
« Reply #144 on: 2008-12-26, 07:03:43 PM »
Sony is Japanese I believe, so I'd assume the PSP would start in Japan.

SmartBoy16

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Re: Codename: IDK
« Reply #145 on: 2008-12-28, 12:48:45 PM »
i just looked up some random words in japanese, and i got this for toilet paper

 ( if you can't see, tell me)
toirettopeepaa! it just sounds sooooooooo funny
My computer at home can't display it, but my PSP shows it just fine. Funny... but not unexpected. PSP started in Japan, right?


here's a screenshot. its sooo funny sounding!

actually, i was bored one day, so i decided to translate some of the terms found in RANAT in case this game becomes THAT sucessful (that would be awesome if it did...:) )
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SmartBoy16

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BAS"_|_|_|"LIRIKS"VARS"_|"
« Reply #146 on: 2008-12-29, 11:27:01 PM »
Boss3 Lyrics verse1

IM"DE"HED"|
DEH"HED"A"DIS"TIWS"|
EF"U"KAN"TINK"U"KAN"JAS"ENVAD"I"BASE"
DEN"U"M"VARY"SUPIDO"
U"MAS"GET"AWI"
BIFAR"I"KIL"U"
AN"U"FM"DIY"
U"FM"DIY"
U"FM"DIY"
U"FM"DIY"|
U"
FM"
DIIIIIIIIIIIIIIIIIIIIIIY"|||

(translation coming soon...on next update)
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tprime

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Re: Codename: IDK
« Reply #147 on: 2008-12-30, 12:08:09 AM »
Nice, I understood most of it. Except the last part. But the rest was nice. Something I would have never came up with.  ;)

SmartBoy16

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Re: Codename: IDK
« Reply #148 on: 2008-12-31, 06:28:39 PM »
technically, FM stands for "will be" in Hsilgne, a "P" symbol is placed before a Past tense verb, and an "F" symbol is placed before a future tense verb.
and since the Hsilgne cannot pronounce F or P for reasons unknown, the F is pronounced as "naw" and the P is "woo" (strange, i know, i plan to make millions off this :) $$$ ) worst of all, O doesn't exist in their alphabet, instead usually an "A" or and "U" are used. V sometimes replaces the F sound and B replaces the P sound. kinda similar to how "ru" is used to replace "L" in Japan.

technically the last lines of the song are translated as "You will be Dead"

on my 1/2 demo, the majority of Hsilgne translations will be included (i hope)

typo on song, TIWS should be TWIS
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tprime

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Re: Codename: IDK
« Reply #149 on: 2008-12-31, 07:06:38 PM »
Oh, I get it. And I also had trouble with the Tiws, but I forgot to ask about it. But you ended up clearing it for me. Thanks.


PS~ Happy New Year!!! ;D