Author Topic: Codename: IDK  (Read 374867 times)

SmartBoy16

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Re: Codename: IDK
« Reply #150 on: 2009-01-02, 11:43:41 AM »
one more thing, " <- this is used to separate words in Hsilgne while a space or enter separates sentences. special symbols, untypable on a normal keyboard, separate exclamations and questions.
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SmartBoy16

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The RANAT Foundatin Updates (for now)
« Reply #151 on: 2009-01-04, 04:11:06 PM »
some updates!

1-1 After adding one more flying drone, it will be completely done.

1-2 same

Boss1 Working on animations and revising sequence

2-1, 2-2, Boss2 same

3-1 Used top part of tile to create temporary "topsolid tiles" and still making river tiles

3-2 using river tiles when finished

Boss3 Updated Lyrics and finializing design.(pic coming soon!)



get ready for 1/2way demo end of this month...hopefully


SmartBoy16
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tprime

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Re: Codename: IDK
« Reply #152 on: 2009-01-04, 04:31:42 PM »
That's good progress.  :)

SmartBoy16

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Re: Codename: IDK
« Reply #153 on: 2009-01-05, 10:37:52 AM »
DEN"U"M"VARY"SUPIDO"

another typo, SUPIDO, which is "unpronounceable" in hsilgne, should be "SUBIDA"
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SmartBoy16

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Re: Codename: IDK
« Reply #154 on: 2009-01-07, 01:08:57 PM »
BIFAR is supposed to be BIVAR...sorry.
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SmartBoy16

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Re: Codename: IDK
« Reply #155 on: 2009-01-14, 10:10:29 AM »
im trying to add some more "uniqueness" to some of my levels, so if anyone would like to contribute any background sets that would work well for this game, that would be great. you can just post them here or e-mail me.

also, 1-2 level is just about done, all i need is to finish the B3D effect (time consuming)

Level 4 music done except for boss

for Level 5 music, im "recycling" a song i made earlier (its, hopefully, still on my website)
and i am still looking for any who wants to make a snow based Tileset.


update comes 1st (or second) week of February
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tprime

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Re: Codename: IDK
« Reply #156 on: 2009-01-14, 11:46:34 PM »
I am willing, to do that. Just send me what you want, like the name, size, tilesize, etc. I can alter some of my snow level, so it is unique.

daryy

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Re: Codename: IDK
« Reply #157 on: 2009-01-17, 08:59:14 PM »
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tprime

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Re: Codename: IDK
« Reply #158 on: 2009-01-18, 08:36:06 PM »

SmartBoy16

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Re: Codename: IDK
« Reply #159 on: 2009-01-25, 06:00:34 PM »
im also adding to every level "random colletables" for points. there are 250 in each level for 5 points each for a total of 1250 points per level and a grand total of 18075 points (unless SGDK has a maximum). if you can get them all, you will find out about...let's wait until I release the game. :D


as for the game itself, it's coming good. end of Jan - early Feb is next demo.
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tprime

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Re: Codename: IDK
« Reply #160 on: 2009-01-25, 07:02:38 PM »
SGDK inventory maximum is around 30,000. So your'e good.

SmartBoy16

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Re: Codename: IDK
« Reply #161 on: 2009-01-28, 08:09:54 AM »
change, 300 collectables per level

Grease Burger for Level1
Water Capslue for Level2
Bananas for Level3
??? (literally) for Level4
Snowballs for Level5
CellPhones for Level6 (lots of service)
and ... something else for Level7 (haven't decided yet)

be careful, because some will be hidden.

and if anyone out there want's to make "random objects" let me know. ;)
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SmartBoy16

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(finally) basic3D scrpit
« Reply #162 on: 2009-02-07, 03:11:28 PM »
i tried making a Map edit script so the B3D tiles are automatically made when needed (specifically the Top and side tiles) Here's what i got so far

Code: [Select]

'fired when press "T"
Sub TopTile()
   Dim TileWid, TileHgt
   Dim Tmr, TmOut
   Dim MainLyr, BackLyr, FrontLyr
   On Error Resume Next

   If MpEd.EditMode >=9 Then Exit Sub

   TmOut=8
   HostObj.ScriptTimeOutSeconds = TmOut + .5

   TileHgt = MpEd.theMap.MapLayer("Main").TSDef.TileHeight
   TileWid = MpEd.theMap.MapLayer("Main").TSDef.TileWidth
   Set MainLyr = MpEd.theMap.MapLayer("Main").Data
   Set BackLyr = MpEd.theMap.MapLayer("Back").Data
   Set FrontLyr = MpEd.theMap.MapLayer("Front").Data

      For Y=Int(MpEd.YOff / TileHgt) To Int((MpEd.YOff+MpEd.theMap.ViewHeight) / TileHgt)
         For X = Int(MpEd.XOff / TileWid) To Int((MpEd.XOff+MpEd.theMap.ViewWidth) / TileWid)
            Select Case MainLyr.TileValue(X,Y)
               Case 10
                  BackLyr.TileValue(X,Y-1) = 2
               Case 9
                  BackLyr.TileValue(X,Y-1) = 1
               Case 11
                  BackLyr.TileValue(X,Y-1) = 2
                  BackLyr.TileValue(X+1,Y-1) = 3
                  BackLyr.TileValue(X+1,Y) = 12
            If Err.Number <>0 Then Exit For
         Next
         If Err.Number <>0 Then Exit For
      Next
   If Err.Number <> 0 Then MpEd.DisplayMessage = Err.Description
   End If
End Sub

'"borrowed" from wizard project

the only problem i get is some error message about the For loops (ive always hated those...>:( ) can anyone (hopefully) help?
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bluemonkmn

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Re: Codename: IDK
« Reply #163 on: 2009-02-08, 09:13:44 AM »
It would probably help if you were more specific about the error message.

SmartBoy16

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Re: Codename: IDK
« Reply #164 on: 2009-02-08, 11:26:10 AM »
at line 80 char 10
unexpected Next
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