Author Topic: Functionality  (Read 6014 times)

ashytaka

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Functionality
« on: 2007-12-17, 01:33:10 PM »
Hi, I'm new here so just thought I would introduce myself :)

I've only really just starting playing with SGDK but have already found it astonishingly straight forward to use! (now if only I could program better ;)

But before I got stuck in I wondered if anyone knew if it was feasable within the game to have a control scheme and "shooting" gameplay in the same veign as say Contra or Midnight resistance?
With the multiple angle fireing while running jumping etc..

If its feasable then I have me an idea.. if not .. back to the drawing board :) hehe

Thankyou!

Tanja

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Re: Functionality
« Reply #1 on: 2007-12-17, 02:53:47 PM »
welcome!
and sorry i don't know that.

bluemonkmn

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Re: Functionality
« Reply #2 on: 2007-12-17, 05:21:10 PM »
What input device are you planning on using?

ashytaka

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Re: Functionality
« Reply #3 on: 2007-12-18, 01:13:20 PM »
I would hope to use keys / Joypad .

but if it was possible to put some kind of 360 degree shooting using the mouse to aim as you run/jump around the scenery like in Abuse then that would be just as ideal

bluemonkmn

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Re: Functionality
« Reply #4 on: 2007-12-18, 03:53:30 PM »
It's certainly possible.  I'm not sure off the top of my head how difficult it would be.  If I recall correctly, there are functions provided to calculate angles based on positions, which might help in aiming the player a the mouse, but I'm not sure how readily those functions can be used for your goal.  Shouldn't be too hard to get working one way or another, though, if you're not afraid to deal with a little code.

ashytaka

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Re: Functionality
« Reply #5 on: 2007-12-18, 04:47:40 PM »
Thanks :)

I'll certainly give it a try! atleast if I know something similar is feasable then I can have a bash at it :)