at the moment i am working on another computer. the IDE works fine, but the displaying of the game screen is very ugly.
look at the attached pic. a main error is the displaying of sort of a "tile grid". in the pics with blue background i used tile sizes of 128x128. there are white lines between the single tiles, but only in the background. the foreground layers with the transparent tiles seem to haven't these problems. you can see it in the pics with grey background, too, there i have used 32x32 sized tiles, i think.
the "snowstorm" pic with the red lines is a special thing. i really don't know why the lines are red. this color isn't used in the graphic sheet for the storm. also, they are transparent. but they are displayed as overlay map.
in the two pics with pink arrows occur some lines at the border of the tiles.
other two pics (with the red arrows): here i have attached a screenshot from the frameset for you to compare. the thin white lines should only be white, not big and grey. don't mind the red arrows, i use them as a little help for me only.
i think all of this problems could have to do with antialiasing. may it be a special problem with the hardware or drivers here?
here are some specs:
OpenGL
Anbieter Intel
Renderer Intel 845G
Version 1.3.0 - Build 4.14.10.4020
video adapter:
Intel(R) 82845G/GL/GE/PE/GV Graphics Controller
installed driver ialmrnt5 (6.14.10.4020)