once again i come up with a new suggestion. i do a lot with sprite animations, and since there is no preview window, i have to type in some repeat count and look at the animation ingame. i change the overall repeat sometimes very often until it looks smooth. and every time i have again to calculate the overall frame count and change the rule. now imagine i could "name" the last frame. in my rule i would no more say "if frame == 349" but "if frame == myLastFrame". i could change the animation without ever looking and calculating frames again. and it would be a very good method to name other frames in the middle of the animations for other purposes.
i don't know how much work this would be. how about this variation: one can mark up to x frames with x predefined labels.
and having a sprite animation preview window, like the tileset editor has, would also be cool.
what do you think?