Author Topic: Motion Tracking in-game  (Read 4835 times)

Tanja

  • Clever
  • Fanatic
  • ***
  • Posts: 606
    • View Profile
Motion Tracking in-game
« on: 2008-02-17, 05:24:56 AM »
the movie is a little bit long, you can fast-forward to its middle.

http://www.geemag.tv/viewVideo.php?video_id=1313&title=100_Marios_per_Hand_gelenkt

now that i saw this video, i wonder if sgdk2 would be able to do the same?
remember all the eye toy games for playstation. but THIS would really revolutionize controlling of sprites, wouldn't it?
how much work would that be, bluemonk? sure a lot, but imagine the publicity!

bluemonkmn

  • SGDK Author
  • Administrator
  • Fanatic
  • *****
  • Posts: 2761
    • ICQ Messenger - 2678251
    • MSN Messenger - BlueMonkMN@gmail.com
    • View Profile
    • http://sgdk2.sf.net/
    • Email
Re: Motion Tracking in-game
« Reply #1 on: 2008-02-17, 01:56:16 PM »
I think I'll get OpenGL and some of the lesser features done first ;)

Tanja

  • Clever
  • Fanatic
  • ***
  • Posts: 606
    • View Profile
Re: Motion Tracking in-game
« Reply #2 on: 2008-02-17, 04:28:03 PM »
you are a reaaaaally pragmatical guy.