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SGDK Version 1
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walking through a tile
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Topic: walking through a tile (Read 10033 times)
SmartBoy16
Contributor
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Posts: 587
Looking for inspiration.....
walking through a tile
«
on:
2008-04-30, 11:36:43 AM »
i sort of noticed this with some games, but whenever the prite is either taller or wider than a single tile, you can walk right through the right or top sides of the tile. (the wizards demo somewhat shows this)
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Looking to the skies.....
durnurd
Lead Lemming
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Posts: 1234
Games completed so far: 0
Re: walking through a tile
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Reply #1 on:
2008-04-30, 12:03:18 PM »
This is a known problem, and is due to the way that collision detection occurs. You can either choose to split the sprite into two sprites, or change the tileset size.
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Ed
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me
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bluemonkmn
SGDK Author
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Posts: 2761
Re: walking through a tile
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Reply #2 on:
2008-05-01, 06:28:49 AM »
... or change the sprite size, or lay out your tiles differently, or use SGDK2
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Ben Marty
Scrolling Game Development Kit 2
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walking through a tile