because all your asking the computer to do is
Do - IncludeInSaveUnit - SaveUnitInclusion.AllMaps
Do - SaveGame - Slot = 1, InMemory = true
Do - TouchTiles - Category = TileCategoryName.Deadly
Do - LoadGame -Slot = 1, InMemory = True
As bluemonkmn explained, when something is set as "do" the computer just does it, no questions asked. so telling the computer what to save by the look of the first rule, then its saving, then its declaring the touchtiles "deadly" category, then its gonna load. Before load, you have to put a rule, IF sprite is touching tile in category deadly, then load. (Otherwise when u start the map it will just save load save load save load save load before u can even play the game!) it has to be IF, because IF asks the computer if something is happening or not, and will only continue if it's true.