strange. a new "attempted access"-message at another project. i have some moving sprites, after going too far outside the map they shall be deleted (insert evil laugh)
i made this little code at the bottom of the sprite rules:
// if out of map
if ((((x) <= (-200))
|| ((x) > (6500))))
{
// deactivate
this.Deactivate();
}
i believe at my computer at home this worked, but now on my friends computer not?! i've uploaded the "birdies"-file to the support site, bluemonk. hopefully you can find something.