Author Topic: Placeholder for 2wenty Dungeons (formerly Codename: Words)  (Read 22836 times)

SmartBoy16

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After RANAT is done ill start on this project. It will be very similar to Codename: Words.


i hate mornings somethimes, i cantu tyur[e at hd al aoddcnghvb hiosdfsdfjio;asi 


i cant type fast in mornings... :hurt: :'( ??? :crazy: :ugly: >:(
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #1 on: 2008-10-02, 03:24:55 PM »
LOGO
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v6v

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #2 on: 2008-10-04, 05:02:58 PM »
 Neat! :)

SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #3 on: 2008-10-06, 07:09:32 AM »
if anyone here has played Mystery Dungeon, this game will be a lot like it (i hope, at most i would like randomly generated mazes)
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #4 on: 2008-12-05, 08:09:57 AM »
for an update for 2wenty, see readme of the 1/4 done ranat
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #5 on: 2009-01-18, 03:15:19 PM »
im also adding a B3D editor (when i figure out how) as a bonus to this game. expect it jan 2010! (or JNAWARI"_|_| _"]10[")

and yes, this game uses "AHLAT" of Hsilgne
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #6 on: 2009-01-25, 06:02:59 PM »
this game may possibly be an RPG type game (depends if i get ideas/help making this game)
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #7 on: 2009-03-04, 08:39:39 PM »
new logo! http://www.box.net/shared/2sooiqbyyp

and for some reason i cannot attatch files to the forum anymore
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #8 on: 2009-03-22, 09:50:15 PM »
for those who want a quick sneak peek of this game, go to your local school supply store, buy any normal sized notebook, open to any blank page and start doodling... you should get a pretty good idea about it.
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #9 on: 2009-07-31, 01:21:43 PM »
Here's the first update. really, its just one quick map i made. the only problem is i can't figure out how to move the charater. im looking for, in sgdk1.4 terms, a 8-direction sprite.

box.net link: http://www.box.net/shared/41zrmc796e

use the above link for all 2wenty updates (its also on my signature)

I figured it out...almost. I imported the WorldMap Player from Clean Game and Replaced the graphics, but i still can't control him.
« Last Edit: 2009-07-31, 02:18:53 PM by SmartBoy16 »
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bluemonkmn

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #10 on: 2009-07-31, 04:58:37 PM »
You may have to set the PlayerNum parameter on the sprite (in the map editor) to 1 in order to indicate which player's inputs should control the sprite.

SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #11 on: 2009-07-31, 07:14:43 PM »
hang on i found it. when i imported the sprite, i accidentally deleted one of the rules that "reads inputs". that helps alot i bet  :-[

alright...now that i took care of that ive got many many many more questions to ask (yeah, i know im kinda far behind in sgdk2 terms)

* is there a way to make a TopSolid tile rotated, like a "SideSolid" or "BottomSolid"
* quickly switching players, especially different sized players (as in you control 1 person, and then you can switch to another at will)
* What time is it?
* can you set a "solid area" on a sprite. For example, only the bottom half of a sprite is "solid"
* i dont need it now, but i would like to have dialog boxes.
* How can you change the default buttons to A, S, D, and Space?
« Last Edit: 2009-07-31, 07:46:13 PM by SmartBoy16 »
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bluemonkmn

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #12 on: 2009-07-31, 08:53:14 PM »
I'll give brief answers and you can ask more if it's not enough to help you find the answer:
1) You can make other shapes like TopSolid by adding your own tileshapes in a file like CleanGame's ShapeCustom.cs file (in the game project's source code folder).  Look at TopSolidMidTileShape in ShapeCustom.cs.
2) Just make the sprite enable or disable the rules to scroll the sprite into view and map the inputs to the player based on some counter or parameter that you want to be in charge of selecting the sprite.
3) 9:49
4) Set the Solid Width and Solid Height of the sprite in the sprite editor.  If you want the bottom half to be solud, shift the frames of the sprite upward in the frameset editor.
5) See the ShowMessage function.  Others have enhanced it and talked about it on the forums too, I think.
6) That's in Player.cs in the project's source code folder.  Search for InitializeKeys a few times to find the function that sets the defaults.

SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #13 on: 2009-08-03, 12:26:01 AM »
1. this helps
2. ill work on that later
3. um...you're off by a few hours
4. this helps
5. working on that
6. Yes!
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SmartBoy16

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Re: Placeholder for 2wenty Dungeons (formerly Codename: Words)
« Reply #14 on: 2009-08-05, 12:08:19 PM »
Here is the Story for this game so far...

"You are staranded on an island far somewhere in the middle of the Atlantic Ocean. The last thing you remember is being on a cruise ship and a siren was blaring. Next thing you know, you are lying in a bed where a resident of MAUNTENLEKI (ma-oon-ten-leh-kee/Mountain Lake) named BAB (bahb/Bob) had told you that he saved you on the beach. After walking around for a while, you discover a prophecy has been written about a boy (or girl) who mysteriously washes up on a beach will eventually, with the help of three others, save the entire island from destruction. You wonder if it is you who is involved with the prophecy and start your journey..."

The default name for the main character is IUU (ee-oo/You), but you can rename it and other major charaters involved. (sound familiar...better ask Mother). You can actually change whether to start as a boy or a girl and doing this will change the enitre story, as both have different abilities.

For those who havent caught on, I'm somewhat basing this game off of Majora's Mask and Earthbound.
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