I've been noticing that I use a lot of different images of different sizes for the same tileset, but for each different size, I have to create a new graphic sheet.
I was thinking that it should be easier to make a single graphic of a specific size without needing to make a whole new graphic sheet. And maybe combine those together into one graphic set so that they're visible all together when editing the frameset. It makes sense to be able to define each cell of an animation at the optimum size, and there are other reasons too.
If you take a look at the graphics from Lost Garden, for example. Look at the Indoor House graphics. Normal tiles are 40x40 pixels. Some are 45x40, some are 45x45, and so on, but I still want them to take up the same space as 40x40 images, and I don't want to have to use up two 40x40 cells.
What I was thinking was that each graphic set can be defined like a graphic sheet to start out with, but rather than showing the whole sheet, you could have a navigation tool to move to the next or previous cell, and be able to define cell size individually.
Or have both modes of editing, so you can make images that are 2x2 cells or whatever.