Author Topic: SGDK2 Projects in Linux  (Read 11281 times)

bluemonkmn

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Re: SGDK2 Projects in Linux
« Reply #15 on: 2009-04-26, 07:52:55 AM »
I couldn't load the generated project into MonoDevelop (it was having errors trying to create the MDP file), so I added all the files to a new project, and after a few quirks, got back to the same point.  Couldn't find the same file, after making sure they're all in the same directory.

I am running Mono version 1.2.6  and MonoDevelop 1.0.  How about you?

bluemonkmn

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Re: SGDK2 Projects in Linux
« Reply #16 on: 2009-04-27, 04:49:49 PM »
Well, I tried running the Tetris project, and it threw a DLLNotFoundException looking for libfmod-4-whatever.  I confirmed that it was in fact in that directory, named correctly, and I tried getting rid of the ./ in the tetris.exe.config, but it still had that error.  No idea what's going on there.

People on the OpenTK forums said that if you're running in a 64-bit environment, you'll get that error if the only available version of the FMOD library is the 32-bit one.  Can you try getting the 64-bit version of the same version of FMOD?

durnurd

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Re: SGDK2 Projects in Linux
« Reply #17 on: 2009-04-27, 05:52:31 PM »
ahh... I'll try that when next I boot.
Edward Dassmesser

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Re: SGDK2 Projects in Linux
« Reply #18 on: 2009-06-06, 07:31:55 AM »
Alright, alright, you got me out of bed.  I downloaded the latest 64-bit FMODEx from their site, took the .so out and put it in place, and it runs with sound an' stuff.  The only problem now is that the keyboard doesn't seem to do anything.  And the window menus show up under the map (i.e. I can't see them)
Edward Dassmesser

bluemonkmn

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Re: SGDK2 Projects in Linux
« Reply #19 on: 2009-06-06, 08:08:34 AM »
Bah, why does 64-bit have to be such a pain.  There's no way to force 32-bit in Linux eh?