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Castlevania: Death's Premonition, Help Me!
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Topic: Castlevania: Death's Premonition, Help Me! (Read 2604 times)
Jam0864
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Posts: 742
Re: Castlevania: Death's Premonition, Help Me!
«
Reply #30 on:
2009-09-07, 01:29:32 AM »
You just have to change the calls for directx to opengl as far as I know.
ATI Drivers
http://ati.amd.com/support/driver.HTML
Nvidia Drivers
http://www.nvidia.com/Download/index.aspx?lang=en-us
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Rubix Cube
Regular
Posts: 44
Christmas is soon. Don't get stressed out, ok?
Re: Castlevania: Death's Premonition, Help Me!
«
Reply #31 on:
2009-09-07, 03:13:19 AM »
Is it 'GL_ARB_texture_rectangle' that you're referring to? If so, that will only freeze up the map editor sometimes (you just need to reopen it, no data loss involved) and the weather effects won't work, asides from fade to color.
Besides for the technical issues, is everything else ok?
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I've made more new graphics for the Remository. Check 'em out, you may like them.
Need a new life?
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bluemonkmn
SGDK Author
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Posts: 2146
Re: Castlevania: Death's Premonition, Help Me!
«
Reply #32 on:
2009-09-07, 07:55:36 AM »
You could try removing the validation for GL_TEXTURE_RECTANGLE_ARB (or whatever it's called) from Display.cs and see if it'll run anyway. Otherwise, it shouldn't be hard to update your drivers by visiting the support section of your video card manufacturer's web site. But that doesn't always fix the problem.
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Ben Marty
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