Author Topic: Castlevania: Death's Premonition, Help Me!  (Read 22906 times)

v6v

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #15 on: 2009-06-20, 09:21:37 AM »
I'm safe here. I'll probably just be sincere just to get my reputation as an honest guy instead of the neighborhood liar...

tprime

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #16 on: 2009-06-20, 10:51:47 AM »
I wouldn't mind helping with the artwork. Is there any deadline?

v6v

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #17 on: 2009-06-20, 04:09:56 PM »
4 years from now. Can you draw the interior of a Castle? Or mythalogical monsters in 45 X45 pixel frames? By the way, who did the art for Dark elf orb of aniallation?

SmartBoy16

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #18 on: 2009-06-20, 04:49:21 PM »
wasn't that one of those college projects?
Looking to the skies.....

bluemonkmn

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #19 on: 2009-06-21, 07:00:33 AM »
Yes, Dark Elf was from Guildhall.

tprime

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #20 on: 2009-06-21, 10:54:33 PM »
Great job, guys, she Googled it and found out it's not a real country.
I'm single, now... thanks for the support...

She slapped me and threw my 20 dollar "Korallian" gift back in my face. no more accents.

And I'm between 10 and 14.  guess.

Wow, I didn't read this part of the topic when I posted my first post.
You should keep trying. There's plenty of love out there for you. Just keep trying.


I don't know about working on the castle interior, but I can make a mythological monster.
What kind of monster are you looking for?

v6v

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #21 on: 2009-06-21, 11:11:36 PM »
Something like a human demon mix.
Anything.
Can you do it like the Tony game,
pixeled, not anti-aliased?
That is what makes an awesome game! (Ignore the PSP castlevania, DS pixeled castlevania is better in my opinion.)
Oh, and it needs a good dying/respawn animation!
(sorry about all of the rules...)
yay, I don't say "mate" anymore!
Sweetness!
But ignore these rules- just be free and make the very first thing to mind! Originality!

tprime

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #22 on: 2009-06-24, 06:45:17 PM »
I'll help out. Just send anything else you need in my inbox on this forum.

Rubix Cube

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #23 on: 2009-08-04, 03:29:07 PM »
As far as gameplay ideas go, might I suggest looking at older games that were similar in play-style to the game you're making? The thing is, older games had to use simpler concepts which in turn are easier to recreate in SGDK2. Take the old 'dissappearing blocks over a chasm' trick. You watch the pattern, then try to jump across the blocks in time with the vanishing/reappearing. Simple to do, but was pretty interesting in the Megaman games.
For something a bit newer feeling, how about a hookshot (NOT grappling hook. Think Legend of Zelda) that would pull the character toward certain blocks. It could make for interesting tower climbs inside your huge castle... Crumbling tower pieces you have to hookshot from, perhaps?

Lastly, for something really uniqe, how about creating a layer on the maps that has standard tiles obscuring hidden doors, power-ups, etc. And the character could stand still and push a button to make that layer dissappear until you start moving again? It would be like the Lens of Truth (Ocarina of Time), and you could call it "Eye of the Phantom" or something. Imagine running into a dead-end early on in the game and then coming back with the Phantom Eye later only to find out it wasn't a dead-end after all and it leadis to treasure of some sort.
I've made more new graphics for the Remository. Check 'em out, you may like them.

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SmartBoy16

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #24 on: 2009-08-05, 11:53:37 AM »
im gonna guess: are you a zelda fan?
Looking to the skies.....

Rubix Cube

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #25 on: 2009-08-05, 03:10:17 PM »
The reason I'm referring to Zelda is because most people are familiar with the games. For example, I mentioned the Lens of Truth, but I was thinking about Golden Sun's "Reveal" psynergy. Since I figured more people would recognize the Lens, I used it instead. (Though the fact that you get the Lens of Truth in the creepiest Zelda location ever might have made me use it for a Castlevania thread, too...)
In regards to graphics, look up Michael Miller's Castle graphics for SGDK1. Though limited, it doesn't look too bad in my opinion. :yes:
I've made more new graphics for the Remository. Check 'em out, you may like them.

Need a new life?
http://www.harvest.org/crusades/events/archives.htm

Rubix Cube

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #26 on: 2009-08-13, 06:18:09 AM »
I found a link that had a few graphics for Castlevania enemies. Here you go;

http://www.spritesheets.net/Sprites/SNES/castlevania-dracula-x-enemies-sprites/

Hope it helps a little.
I've made more new graphics for the Remository. Check 'em out, you may like them.

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v6v

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #27 on: 2009-08-24, 03:55:26 PM »
whoa i havent been here for months, thanks dude

Rubix Cube

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #28 on: 2009-08-25, 03:50:01 PM »
I was beginning to think you gave up on this. :laugh:  So, how's the game coming along?
I've made more new graphics for the Remository. Check 'em out, you may like them.

Need a new life?
http://www.harvest.org/crusades/events/archives.htm

v6v

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Re: Castlevania: Death's Premonition, Help Me!
« Reply #29 on: 2009-09-06, 07:27:49 PM »
terrible... i tried to switch it to SGDK 2.1 for all of you OpenGL fans... turns out i might have to remake the maps... plus idk how to update my device drivers for free cuz i need to for some RGB rectangle thing in the map editor... what to do.. what to do... can i leave it in 2.0? i really wanted to update it...