If the bytes per tile is set to 1 for a map, is this for the RAM (in RAM) representation of the Map or the compiled representation of the map?
What I'm asking is, if I have a map with 1 byte per tile, does this mean that this is how much space in running memory the map is taking per tile, or is this the amount of memory the map takes when the project is compiled to memory?
I think this is a relevant question when dealing with HTML5 projects!