Author Topic: Animated tile  (Read 2646 times)

silvereagle201

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Animated tile
« on: 2009-07-28, 05:36:19 PM »
 I have a set of 8 tiles that make up an animated rope tile in SGDK1 using tile tile animation function. I wish to transfer the game I am working on to version 2, but cannot seem to figure out how to make the rope tile with the tile set editor. I know i'm thick, but I need a step by step guide on how to animate and save a tile in SGDK2.
Any help will be greatly appreciated!! I have been using SGDK1 for years, but really want to make the transition to SGDK2.

bluemonkmn

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Re: Animated tile
« Reply #1 on: 2009-07-29, 04:26:04 AM »
Stated simply:
  1. Draw the graphics in the graphic sheet editor
  2. Add the graphic cells to a Frameset
  3. Create a tileset based on the frameset
  4. Add a new tile mapping to the tileset
  5. Put all the animation frames for the rope into the tile mapping with a "repeat" value of about 5.
If you need more help with any of these details and the F1 help for the respective screen is insufficient, feel free to ask for details in that area.