Yeah, without a doubt! That's why I said the game needed a good optimization. My biggest sprites take about 128x128 pixels. That's huge. But I've got so many of these sprites to remake in smaller versions that's it seems like a job for a titan.

I guess I don't have a choice though...

I thought I put all of my custom code in partial classes, but that's not what I did at the beginning of the project. So it is not unlikely that there are still functions that I didn't transfer to partial classes. I really learned a lot since the beginning of this project and some stuff I did at the beginning wouldn't be a part of a "Best Practices in SGDK2" guide.

(I admit I still do some... strange stuff.)
Oh well, I guess I will do it little by little. It's unfortunate that is doesn't work for you, I would have like to hear your comments.
Thanks a lot for your time! I really appreciate it.
