Hum, for the HitZone, well, It was implemented before I was aware of the possibilities of defining a solid area of an image by moving the image within the frameset and then specifying an exact size into the sprite definition. I didn't bother to change it when I realized it could be done this way. I guess I eventually will.

For the speed of the character, it's exactly why I wanted some people to play around with this demo!

I'm working on it for so much time, that I don't even spot these annoyances anymore. I'm taking a note of it!

Also, there is a skill you can use to augment the moving speed of the character. It's the "MoveFaster" skill (what an original name heh?). You can select the skill by holding down the select button (default right-shift) and pressing the left arrow key until you see it appear in the skill selector. (The image is that of a red stickman with speed lines behind him.) Of course, you have to pick the skill up before you can select and use it. It's with all the skills available on the left side of the test map. Once you have selected the skill, press the skill button (default enter) to activate or deactivate it. The skill uses magic for as long it is active. It's easy to know when the skill is active, because the character leaves "after images" when he moves with the "MoveFaster" skill. He still not moving very fast in this way, but it's better. And he jumps higher too.
There is a thing though, about jumping characters, that tends to annoy me in games. When the character moves faster when he jumps, the game tends to become silly, because advanced players want the game to be faster and they end up jumping like rabbits all the time to get the speed boost! :p Ever played Baldur's gate on playstation 2? The characters moved faster when they jumped and they shouted something like "Ooh Ooh" when they jumped. Since the levels in this game are quite big, I ended up jumping all the time in the game to move faster hearing the "Ooh Ooh" all the time. It got on my nerves. :p And I always told myself that if I made a game, I would make sure the characters doesn't move faster when he jumps than on the ground! laugh:
I'm not sure how much I will be able to speed up the character up though... Because, if he moves too fast, the monsters will probable have a hard time hitting him... I will have to balance this out someday. :suspious:
Yeah, eventually, I want to integrate the instructions in the game. The first part of the first level will be a playable tutorial, with Kain (the main character) facing really minor challenges to teach him how to move, jump, transform into mist, drink blood and, of course, attack. The story line will be explained with dialogues and the inner thoughts of Kain. And when Kain finds a new skill, he will have another short tutorial explaining how to select and use the skill. I think that should do it.

Yeah!

I'm really glad you like the monsters!

Most of the development time went into creating them (and the skills of Kain of course). There is not a lot of monsters for this kind of game (17 for now), but I believe that if the game alternates between platforming challenges, little puzzles, traps, monster fights and boss fights, it should be entertaining and not too dull.

I can't wait to hear what you think of the other monsters and Kain's skills.
If you have any suggestions to improve the monsters, skills, etc, they are more than welcome!

Thanks a lot bluemonkmn!
