Hi!
I have a suggestion for a new feature inside SGDK2 that I would like very much in the (not yet officially released) 2.1 version: folders. Let me explain!
With a new SGDK2 project, it's easy to find all the elements in the project: there is not many sprite definitions, tilets, maps, etc. But as the project goes further, many more elements are added and soon, it becomes a complete mess. Unless, of course, you decide on a method for naming the elements, but even with that, it gets too big eventually.
So, i would like to separate all the basic elements (except for sourcecode maybe) into folders. So, whe you expand, let's say, Graphic Sheets, you would see a set of folders that you can can name and arrange the way you want, and separate your graphic sheets into categories like characters, furniture, special effects, anything that comes to mind. For a new project, each basic element could have only a "main" or "default" folder and every new element would be assigned to it by default, but you could specify another folder in the element's properties form.
I guess, since it is in XML, it wouldn't be too hard to implement, and it would save me a lot of trouble to make my projects a lot neater.
What do you guys think?
Thanks!