Hi guys!
I need your suggestions.

I'm moving on to level design in my game. So I found a lot a tileset on the web, I plan to alter them a little to make them unique to my game, etc. I build my levels in photoshop. For the moment not much is done, but I wanted to try to implement a room into sgdk2 to see how well it does... and boy: it's a lot of work!

There are many different tiles in my tileset. Look at the attached png image. It's a not such a big room, but there are a lot of specific tiles. (each tile is 16px by 16 px). You can see the room and 2 backgrounds that will go under the main room. The "floating" tower goes over the tower to the left on a "top" layer. So when the character moves into the tower, I hide the wall and show the inside of the tower.
Is there a good way to recreate this level in sgdk2 without selecting each and every 16x16 tile and assembling them in the layer? Because, since I want to optimize, each repeated tile is there only once in the frameset. And it becomes a huge mess. If I have to assemble a "jigsaw puzzle" for each level, I'm never gonna see the end of it.

(I plan for 7 different levels consisting of about 30-35 screens each. This room makes a total of 4 screens.)
So, if you had to accomplish this, how would you do it?
I really need a hand here.

Thanks a lot!
