Hi guys!
I just updated to the latest SGDK2 version.

I looked at the CleanGame demo to understand the pushing behaviors between sprite, but I failed to reproduce it. I think I am confused by the rules. (PushSprite, ReactToPush, ReactToPushBack, etc.)

I want to use these behaviors for two things:
1- Like in the demo, I want to create boxes to push
2- I want to use these behaviors to create sprites that cannot be passed through even if they don't move (sprite walls that can be broken eventually for example).
What rules would I have to implement on which sprites to implement this.
Case 1:
I have a character sprite (binded to player 1 controls, so it will move)
I have a box sprite (can be moved)
Which rule goes where?
Case 2:
I have a character sprite (binded to player 1 controls, so it will move)
I have a wall sprite (must not allow the character to pass and must not move when pushed)
Which rule goes where?
Also, in the help files, it says that the rules ReactToPush and ReactToPushBack are for "Pushers". Is this "Pushers" a sprite category that is hard coded and must absolutely be named "Pushers"?
Thanks!
