1) It doesn't avoid overlapping solids if you pull up next to a wall and turn, or hit a wall head on
I did that intentionally to make it easier to avoid crashing into walls, but I guess I made it a bit too large.
2) You can turn when you're not moving, which seems odd. Did you not use the existing car sprite as an example?
Complete oversight on my part. I actually only used the graphic from the car sprite, though. I wrote the rules from scratch.
You see, I originally had a racing game being made but some computer issues resulted in it getting deleted. All I had left was the BlueCar that I exported as a template and a few of my graphics that I saved as a PNG file, so I pieced together this template from them. Guess I'll update them sometime and fix these issues.
... I named him Cyclo in one project.
I've just been calling him Mr. Happy-Fun. Wonder if his creator ever gave him a name?